Hi Is it possible to render out the shadow pass of a model on its own like you can in 3ds Max/Maya? Or can it only be captured/rendered with the model? Thanks
Hello everyone I have realeased this vertex & colorset plugin for Maya https://www.youtube.com/watch?v=pBFw2gyzUls Available at: https://petrmaxa.gumroad.com/l/octopus-vertex Let me know what you think! :)
Thank you :) Something from another project, been playing around with my own motorcycle design. Started in zbrush and now finding forms in SubD in Maya
A little fun stylized fish. Discover more: artstation.com/artwork/RyxwXy Subscribe & Follow: linktr.ee/yulia_belyaeva The concept is mine 😜 Software: ZBrush, Maya, Substance 3D Painter, Arnold Renderer, Character Creator 4 https://www.youtube.com/watch?v=85OTWsgRTtA&hd=1 https://www.youtube.com/watch?v=5Ju8P32iDfM&hd=1…
I'm guessing you're exporting from Maya? (It helps to indicate the app and version) Did you try the advice in the Unity help docs? https://docs.unity3d.com/2018.1/Documentation/Manual/HOWTO-exportFBX.html#Maya https://docs.unity3d.com/Manual/HOWTO-ImportObjectsFrom3DApps.html#Maya