Making this thread out of curiosity as to how other studios handle engine exporting and importing of assets. I'm just curious as to how other places work. For us, the artists handle it through an exporter from Max. I heard of some places where all you do is save the Max/Maya file and it goes right in. Others where there's…
I was wondering if anyone here ever has used City Engine for constructing roads for games. The engine looks easy to create cities on the fly and you can export to 3ds max. [ame]https://www.youtube.com/watch?v=UOPjlur4uhI[/ame]
I'm working on a high poly model of a Jumo 004 jet engine. It's an early jet engine that was used on Me262's. Aside from the cylinders, it's filled with many 'unique' shapes and is making for a fun exercise. This is a work in progress, I'll post as more is completed. And this one of the references:
Codename is an independent game label. As such, Codename supports and nurtures independent game designers and provides a development environment that excels at delivering interesting, unique games. Codename provides a space for experimentation, where the labels small-teams and individuals explore their ideas about game…
Modeling a Castle in Unreal Engine 5 Learn on https://www.wingfox.com/c/8710_2670_16415 Recommended Reasons: 1. You will learn how to model inside Unreal Engine 5 without the need of other 3D modeling applications. 2. You will learn Environment art skills that will help you to land a job in the game industry. 3. You will…
Hello, I have been working on this engine for a car project. The engine is almost there so i wanted to show it off a little. Its based on the R35 GTR engine but isn't strictly a copy. All modeling is being done in 3Ds Max and rending is in Redshift.
Fabric Engine 2 - http://fabricengine.com/ What is Fabric Engine? Fabric Engine is a digital content creation platform that enables anyone to build powerful tools and applications for VFX, Games, Virtual Reality and Visualization. Fabric Engine comes with a visual programming system that enables artists and…
Hi guys! I started working on an engine, currently working on high-res version. I recently switched to Modo so i'm still adjusting to Modo's modeling tools. I'm trying to figure out what more should i model in or which parts should be tweaked more. Any feedback/ suggestion would be very welcome! :)