those floaty bits are from zremeshing a dynamesh with mangled geometry at the tips. Normally I solve this by Polygroup>Autogroup. Select the tree with Ctrl+Shift+LMB to hide all of the tiny mesh floaters. Ctrl+H to delete hidden. Now Geometry>Modify Topology>Close Holes. You can now smooth out some areas manually with the…
v1.3 - 06/06/2010 Add Shortcut for Converting subobject selection to an another in EditablePoly and Unwrap Download V1.3 Here ! Shortcut for Converting subobject selection to an another in EditablePoly and Unwrap: CTRL+1 for epoly_convert_to_vertex CTRL+2 for epoly_convert_to_edge CTRL+3 for epoly_convert_to_border CTRL+4…
Yep, if you accidentally hit Ctrl-C it will create a camera from the viewport. Which if you accidently hit ctrl-X, you probably hit ctrl-C it's right next door.