I will give you OBJ files of a male and female character. Both are about 1700 triangles. I would then need you to retexture some parts of the model and maybe add some polys for a new armor. So for example you might add plate armor by expanding the size of some body parts to account for the thickness of the metal and maybe…
I will give you OBJ files of a male and female character. Both are about 1700 triangles. I would then need you to retexture some parts of the model and maybe add some polys for a new armor. So for example you might add plate armor by expanding the size of some body parts to account for the thickness of the metal and maybe…
Hello I am looking for a character artist for games who is good at modeling realistic faces and hair (hair cards)+ anatomy and eventually armor inside Unreal Engine 5. Price is negotiable. Please send your offer and portfolio to this thread.
Emphasize his armor/scales more, its completly covered with the new armor. Also to carry that much armor he would probably have to be a bit bulkier/have more muscle.
Yeah last piece reminds me of the modeled Zbrush armor someone made, the texture was dark red and the armor set was all one piece with those channels between plates of armor.
Hey guys! Our company is doing a little contest! Concept an armor set and one winner will have their armor featured in Torchlight 2. HOORAY! :) Here are the details: http://forums.runicgames.com/viewtopic.php?f=2&t=21045