hi guys, i just wondered if any one had some tips or techniques on the specifics of creation of armor - these were my last examples, and i think i successfully made the armor look like concrete
epic fail
so in anticipation of entering the domwar with a character with full on archaic gothic armor, i wanted to see if this direction is viable or visually effective
cheers for any suggests guys.
Replies
colored spec can also really help sell a metallic quality, especally for any metals like bronze or gold where the color is kinda brownish but its the yellow highlights that tell you instinctively its gold.
Another thing that can really help is an environment cubemap for reflection - you can use the specular intensity to mask this, although ideally a reflection mask texture can be used. It's not vital, it just helps to sell the reflective effect that a lot of polished metal (ie. armour) has.