Zbrush props_01 Some props made for Zbrush subject. Still learning the program and trying to improve to make all those cool things people are making here. https://www.artstation.com/artwork/R3gqAE
So this seems to only be a problem on this particular zpr, but there's this faint grid running across the zbrush screen and I noticed it showed up after I played around with some matcaps. I know the lines arent from the mesh because I turned on polyframe and tried remeshing to see if it'd do anything and it didnt. It's…
This Friday-Sunday! August 8,9,10th Sign Up Here! : http://pixologic.com/summit/ I thought we can discuss here. I'm just too damn excited I can't sit still for this.(Haha) Especially as ZBrush 5 knowing it will be... - 64-Bit - Pixel painting enabled - (Hopefully) Sculptris is fully integrated - (Rumored) Keyshot…
So question for the experts, does anyone actually use Mari in there work-process. I'm just thinking of if I should invest myself in to this program. I mean I know it has a multi-layered system, which might be more efficient then zbrush since its a bit crashy in zbrush. So does anyone use it or any good benefits of using it…
Hey guys, i'm having some problems with import/export between Zbrush and max, here's what i did: -Exported base mesh from max, without texture coordinates -Sculpted up to level 4 -Exported lowest level back to max - i'm keeping it as editable mesh to keep vert order -Created new uv's -Tweaked some of the volume on the…
Weird shenanigans on the Zbrush front. I have a copy of Zbrush 4.0, since updated to R3, and every few months I'll press GoZ, Zbrush will load up and it'll suddenly toss up an activation screen. Is there something I'm missing? Why would it spontaneously forget that it's been activated? I bet it's something dumb that's been…
Hi, Hoping someone can help me here. I've recently jumped into zBrush sculpting and I'm curious about everyone's workflow. I have created a low poly model inside of Maya and imported it into zBrush. What I'm specifically curious about is how to transfer the high poly sculpt onto the low poly model and how it works with UV…
I stopped to update Zbrush for quite some time ago because usually it's nothing useful, just some crazy weird modelling tools nobody use really and nothing for old same core limitations. Also old useful scripts/plugins stop to work usually. Does anybody follow Zbrush and could tell if there is anything worth downloading…
I already Unwrapped this model When I export it as an OBJ from 3ds max into ZBrush, the model in Zbrush has no UVs. Attachment not found. When I check if the model has UVs in Zbrush, I have found out that if the "Delete UV" is greyed out, meaning there are No UVs. Attachment not found.…
alright so zbrush noob here. Recently ive been noticing that zbrush is really the way to go for 3d art these days, apps like max are becoming obsolete and im ready to jump on the cool wagon with you zbrush guys. (note, this thread is not about whether or not max is becoming obsolete.. i know someone would argue about that…