Posting on behalf of a friend, trying to help her solve her problem Was playing around with Marvelous designer and brought it into Zbrush for a quick zremesh before I continued... and I cannot get the clothing to not have holes after zremeshing? Even if I hit close holes it just tears it apart. It can come super close, but…
No worries at all mate, thats a solid response. Yer i might use thre free trial of MD as after following a tutorial it looks like this is.... days worth of work to learn about so might just wana bite the bullet and try learn it in a software the industry uses for its cloth, and hey 30 days is along time :o !
Hello all, For my latest personal project I will be recreating Adam Jensen's apartment in its entirety (excluding exterior). I will be using the concept art for reference unless there isn't any available concepts - kitchen, bathroom - for these I will use in-game references. There really isn't a deadline for this so don't…
We have several openings, below are some listed on our site. http://www.day1studios.com/jobs.htm AI Software Engineer Build Software Engineer Concept Artist Core Systems Software Engineer Destruction Modeler Game Designers Graphics Software Engineer Lead Animator Lead Software Engineer Network Software Engineer Physics…
Good day! My name is Aleksandr. Freelancer. Sculpting. Characters and portraits. Realism, cartoonish. Creating any patterns in MarvelousDesigner for any avatars. For orders and offers write to the email. agaponov84@gmail.com https://www.artstation.com/aleksandr_gaponov…
Update on the progress of this project. Pushed the clothing further in MD, optimised it in ZBrush and Maya, and now I'm refining and pushing it all further in ZBrush.
Character
Modeler SUMMARY: Firaxis Games is looking for a skilled 3D Character Modeler to work with
one of our AAA project teams. As a Character Modeler, you will be working
closely with the Lead Character Artist and Project Art Director to create high
quality characters that match the look and feel of the game. The…
Thanks for the compliment Erik, it means a lot. I think somewhere in between. I don't want things to look like they just came out of the box and I also don't want him to look like he just walked out of a battle or can't afford new things! In my mind the character is a well to do person, or at least keeps up appearances. I…
Hi all I am struggling here to create a workflow. Would love some input from anyone. My goal is to have either morph targets or alembic animation data, of a baked cloth simulation that I can use in unreal engine. I know you can do it in-engine but it will lag out for my use case. Essentially I can’t just make the cloth…
so I bought this addon recently to retopo MD cloth, but then thought why bother and made my own method, though it's nothing new and you could do this in zbrush also. In Blender, make a fairly low poly version for the retopo and be sure to try and add a bit of the 'flow' of the cloth. Then add a subd and a shrinkwrap…