Is there any way to evenly distribute how much each individual bone in an IK constraint rotates? The effect I am going for is a series of bones of a fixed length, arranged along the arc of a circle. The bones should straighten out as the spring is flexed, but I want them to still follow the arc of a circle, albeit one with…
Nice job! End result has really nice texturing work. The wireframe could use a significant amount of optimization I think. Usually for a game asset like this, you would want to have the edge flow match the design details, rather than being an evenly distributed quad grid. Curious how low you could go, and still preserve…
Hey there kind people of polycount, so I've been trying around with various forms of "distribution" of objects in Maya/Arnold. Mostly nParticles and MASH. For the time being I've found MASH to be the most practical out of the two. However, my question concerns the variation of colours within the instances created. A very…
Subdivision sketch: non-locking accessory carabiner. Just a simple modeling exercise. None of the internal spring components need to be modeled. Consistent loop distribution to maintain surface quality. Basic boolean block out. All the geometry is generated by simple mesh shapes and non-destructive modifiers. Most of the…
This week, I refined the UVs and began the initial texturing pass in Substance Painter. The focus was on improving the UV layout for better texture distribution and for establishing the base materials and surface details.
Hello guys, I am going to get straight to the point; I have made a human modal which I have also rigged, as well as modeling and rigging a 5-fingerd hand. While I have yet to encounter any major problems, a few oddities bug me: 1) Whenever I bend my characters knee (this is after adding/editing /painting the weights), the…
Frankpolygon's perspective is what I'd think about plus the principles discussed relate too other shapes/subd processes as well e.g. Hemispherical intersections "Segment matching is a fundamental element of most subdivision modeling workflows." It's not the topology "A significant problem with trying to formulate a fixed…