What are the 20% of your techniques/procedures/tools/etc that give you 80% of your results? What would you pick if you had to boil your work down to the most important principles that you use every day? Curious what people's thoughts are about this, I'm sure there must be some variation across different specializations,…
Hi everyone! So I'm working on an M4A4 and I would really like some feedback! I'ts finished! My inspiration is the retro sci-fi graphic style from the 80's, so nothing from a specific film or whatnot. So I wanted to put this style on an M4A4, so a flat design. Here is the progress I've made so far: Here is the workshop…
Yeah, I think rooster is on to something. Fair would be a 80 test if there are sitting at home. But if they are working in 3d for 40+ hours a week and have to do an 80 hour test that's just too much. But I guess the arguement would be, well if they don't want to do the test they can stay in thier current job. But, I don't…
Hello all, I have a game called microtanks that is 80% done. Its a semi-MMO having anywhere from 50 players+ in the game map at one time. I have done my best at the graphics and now i am looking for a person who wants to join in on the game. I currently have a fan base of 150+ people waiting for the game. The games website…
I made these boxy style robots like 80's Transformers, Gobots, Gundam etc and im having trouble working out how to get Unity to work correctly as Humanoid Rigged characters, does anyone know if its possible to rig up mechanical joints that the Unity Humanoid IK system wont just ignore? https://youtu.be/Eo9sV-NJ2hw so far…
I highly recommend reading these articles as well, on procedural material generation and theory. https://80.lv/articles/creating-an-assault-rifle-in-sunstance-3d-painter-and-unreal-engine-5 https://80.lv/articles/how-to-texture-worn-out-sniper-scope-in-substance-3d-painter
Released a package of 80 seamless noise 3d textures for UE4. Save performance by using baked 3d noise instead of evaluated. This package contains: - 3 types of pre-baked float noise 3d textures (gradient, value, voronoi), each with 4 set of levels, and 3 different scales (decreasing) packed into r-g-b channels. 256^3 and…
Project: UE4 80's Motel: Miami Druglord Den Greetings everyone! I've been working on this project in my free time off an on for a few months and figured it was about time to share! I have been working on a Druglord Den that takes place in a 1980's Miami Motel. I am a bit less than 50% done with the project but as always,…