Hello! Here’s another update on my new project 🙂 I’m still working on graybox shapes, scale, and composition. At this stage, I’m introducing placeholder assets to strengthen the storytelling while keeping the scene clear, readable, and free from texture or material noise. One of the ways I generate ideas for this project…
Vivid 3D illustrations that match your imagination I've worked with several game studios and have several years of experience Very patient with your requirements and easy to communicate with View my samples or get in touch here https://bit.ly/3dgameart
Is this really neccesary? i mean okey if you want to stop the piracy-discussion beacuse it's flooding the forum, i understand, but that you would with anytihing, say if every polycount member stopped posting gameart and started disscusions about banana. but to shut the threads down beacuse "respect for the industry" is…
Some of you may know the site already but I would like to grab the opportunity to announce my companies webshop with a small press release. Next time I'll show a new and interesting project and no commercial stuff. I promise. ;) [snip] Pure3d Visualizations Specialized on your environments Pure³d is happy to announce the…
Hey man, just a few thoughts... I hope you dont get me wrong. I dont want to be rude, just honest. :) Imagine I am a recruiter for games. - The first thing I see is NOT game art - the second thing I see is actual gameart - actually your best work in my opinion - then again, no gameart..atleast it doesnt look like that -…
Hello everyone! Well, as my first proper first post here on PC, i'd like to showcase my gameart folio. Domain name is temporary. Thought i should jump start the portfolio pimp threads :) Generally, im looking for critique on the models as a whole. Ill upload the textures/wires soon, this is just an image i made up for what…
If I may ask you, why do I see awesome environments on architecture vis, and not on the gameart? If you already have the knowledge of space and lighting, why not get the most of it into gameart? Why go for props?
The Brief We too can do it! It's not a joke. :poly114: Seven buddies who've never done 3d stuff for games, want to lose their gameart virginity. We're studying at Drimagine, first and only serious 3D and animation school in Poland, eastern Europe. Our dream is to work in the gameart industry in the future, so it's time to…
I dig your sculpts! But yes, Brian is right, you need gameres models and full characters, not just busts. For gameart, there is no need for grad school. It doesn't really exist for gameart as far as I know. Just make more art!