Hi! I'm trying to make a curve that bends with the help of nonlinear bend in Maya. I want to use this for a modular piece I have but I can't get it to work. 1. Here I had a value of 0.78539816339(pi/4) for the curvature. Low bound was set to 0 and high bound was set to 2. 2. Here I used an expression that "kodde" mentioned…
Just finishing this up after animating for a couple months straight. Still have to finish the finger deformation loops. The poly count right now is 2144 tris. Big question now is "are the arms to long?". Let me know how you like it. Oh and the reason I have a flight helmet and mask on is because I always wanted to be a…
I generally hate those commercials with perfect persona's playing games, but this one was bearable :P Really cool gfx with the mountaintable thing! I couldnt really see why this game would be any better than Anno 1404 though. Also, the character was a little too battlefield-heroesish for my liking. Looking forward to some…
Hi, Another daily update. Got some changes done on the ocean shader and got a first pass on the treasure chest. After my first post, polycounts where requested and now that the models are final I'm happy to oblige. So here goes, in tris: Anchor 1654 Rock Group 1905 Rock 768 Wall 990 Treasure Chest 1728 Island 2380 Palm A…
So i've been unpacking Anno 1404 textures because i'm impressed by this game graphics. The textures are not all even, but most of them are little jewels imo. So much little details. Here's a little sample (cropped but 100% res) : In your opinion what is the workflow to achieve so crisp textures ? Not a single blurry part.…
I think he's referring to UE4 -- Jordan just confirmed the best method for synced normals there and you need to have the "Check the Compute binormal in pixel shader box." switch in the mikkT space plugin turned on. Which is under the config section of the plugin: "Here's an update on the Xnormal / Synced normals pipeline.…
No one donates. No one. I have two weapon mods, one on the second and the other on the third page of most endorsed mods in the weapon category on the Skyim nexus: 2404 and 1919 endorsements, respectively. I have yet to receive a single donation related to my mods. Don't get me wrong. I didn't make those weapon mods to make…
Hey guys, I've never made a weapon before so i figured i'd give it a shot. Modelling in 3DS Max 2104, will bake and texture with the substance suite, then bring it into UE4 for fancy render times. Concept by YONG: The bottom one. Progress on HP so far, about 2 - 3 hours in. The plan here is try to nail decent the edge flow…
Hi Zodd It would be nice to see your new texture maps. From what I can see your maps are using flat colours and havn't enough variation. You need to add some noise to them. Find an image of noise for the material you are creating and layer this over your texture. Below is an example from a quick google image search of what…
Here are some of the assets that i have created for the garage environment (it wil be a real time 3d environment recreation from the photo reference). Modelled in 3ds Max, Textured in Substance Painter. Normals and AO for the bucket asset were baked in Marmoset Toolbag to fix the skewing issue. Bucket asset: 1404…