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Sci-fi Rifle [WIP Thread]

polycounter lvl 11
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Ryan Smith polycounter lvl 11
Hey guys,

I've never made a weapon before so i figured i'd give it a shot. 

Modelling in 3DS Max 2104, will bake and texture with the substance suite, then bring it into UE4 for fancy render times.

Concept by YONG: The bottom one.



Progress on HP so far, about 2 - 3 hours in.



The plan here is try to nail decent the edge flow as well as i can. I'm not laying in any supporting edges until the shape is correct. Every time i try to get too complex too quickly i end up being overwhelmed by verts whenever i need to reshape something.

Another thing that is helping is making use of the Conform tool - i'll make a simple curved primitive to help guide some of the shapes like you're seeing at the top. It seems to be working well so far. 

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