If you use 3dsmax, use the SBM exporter with the projection modifier. If not, enter the 3D viewer, adjust the cage and Save meshes... not everytime... just each time you modify the mesh's topology. I'm afraid then you need to wait until NVIDIA updates the drivers to 197.XX or above. The 191.X does not include the required…
Hey guys, after lurking for a while I've decided to make my first real post :) This is a low-poly of a Colt 1911 pistol that I think is probably finished, and it will be the base of my first ever attempt at normal mapping. I've started refining the model for the high-poly, though looking back on it now that it's complete I…
Hi guys! After seeing Marks 1911 post, I thought I'd post mine for some crit. Definitely no where near the same level as his, I really wanted to focus on map baking and texture painting as they are both really bad weak areas for me. It was also my first attempt at using, XNormal for normal and AO. It has a some goofs I…
Here you go! EDIT: just to sum up whats happening here. I'm taking the red channel and splitting it into 4. Values go from 0-63, 64-127, 128-191, 192-255. Then I do an "add" and a "multiply" to offset the values and scale them up so that they go up to a full 0-255 range, or to be more precise a 0.0 to 1.0 range. This…
Hello everybody! B) I posted my past work here finished, but now I want to share with you all the stages of development :) In this work, I decided to start tightly learning Marvelous Designer for fabric (before i used to sculpt all the folds in ZBRUSH) and the Arnold render to get the best quality. Since this year I am…
Hey guys!! i have been working on this for a while, will use it as a Game Environment artist portfolio! High and low poly Modeled in blender, baked and textured in substance painter. The target is so this gun can fit in games like "the order 1886", "Assassin's Creed" and "Far Cry" etc. Please point out any thing you think…
Trying to get better at weapons, so I modeled this 1911 a long time ago and decided to finally finish it. I went with a Hitman theme because I love those games and thought it would be a fun but subtle homage to agent 47. I then created some attachments to go on it, silencer and red dot sight. They're are not supposed to be…
I feel like I can anticipate one of the new tools in IC.Shape 2.0. Anything to see a girl smile. From MAXScript menu, create a New Script. Copy and paste following code, then from editor menu Tools choose Evaluate All. You'll find the command in Customize User Interface... under category IllusionCatalyst Tools, named…
Indeed, they're great when trying to reference stuff that's either 'hidden' or difficult to gauge via just eyeballing sucky looking pics so these are routinely sources I tend to make use of, among others: Prime Portal - Armoured Vehicles Wikipedia - Panzerkampfwagen VI, Tiger I (H1), SdKfz. 181. The Tank Museum Bovington…
Hi gnoop ! I've not used path tracing for rendering in unreal, but I've already used unreal as a movie renderer : https://youtu.be/0aSmQ8YHfxs https://youtu.be/QYRHkbMyfM4?t=101 (I used unreal 4 by the way, so I can imagine unreal 5 or next will do an even better job) You can output render passes, choose solutions for…