Hey guys, so it was a close call, and of course there was more I was hoping to do (that's deadlines, for ya!), but I'm still very satisfied with the end results. Allow me to present my final new bloom entires. The first is with the talented fudgiewudgie. Fudgie had approached me and was all like 'YO MOTHAFUCKA LETS KICK…
I began working on a World War II US Army uniform for G6 Mason in mid-February. My goal was to create a historically realistic uniform and match (or come close) the uniforms of Reallusions G3 avatars in their 2nd Ranger and 101st Airborne Pack. This way an iClone user would be able to place the G6 and the G3 characters in…
I don't think there's a set way of filling in, as you put it. Sometimes you draw from what you've done before, sometimes things in the real world catch your fancy, sometimes your design is actually drawn from something else and so you pursue that (which is to say, you're basing your spaceship off of submarines, so grab…
i figured i'd get my hands dirty too with some warhammer concepts. here is the one i'm going to use: and this is what i've got so far. going to do a high to low poly. looking for help and pointers! for example the chains - what is the best way to approach making them in the hi/low process? thanks for any help!! -
The nice thing about height maps is that they should be only low frequency detail. The forms should be large and easily reproduceable. If you don't have access to something like Substance Designer which is amazing at producing height maps, then hand making them inside of photoshop by identify the major forms is the way to…
I merely meant Chat could give simple, clear and still deep enough explanation with just a few well structured paragraphs. If asked properly. While many human made instructions just tell : do it this way here or that way there. And thats all . If you don't understand WHY you still know nothing.
Hey people, im a compositing artist. i have 3 years of experience. i worked mostly on tv commercials and some local netflix shows and some movies. i live in Istanbul. but in couple of months i will move to berlin, germany. and the thing is, i dont want to do compositing anymore. im doing some 3d work at home in my spare…