PART THE FIRST: Concept and design. I'll keep this post short for now, but thought I should include the concepts I've been working off of. Top left corner is the costume design from Leon Bakst, and the main inspiration for my pose/character design. There were some things I decided to change from the original design, not…
non replies are the default. Usually the options for your application are toss (pick some bad/mediocre art from deviantart and you know those applications)/ file / forward. Unless a studio is searching desperately for talent, the time till they get back to you is a month. (my personal record: a rejection post-card from…
Thanks for the good hard crits guys As for the proportions, was using some reference from 3dsk, so it must have got lost in translation!! For the record, this was my first human model Ive done. How is the mesh construction? Being new to 3d I really want to improve in this area the most. I did use some photo overlays for…
Pope Adam: Thanks! I'm glad people are still watching this, I thought most people stopped looking after I bombed with the first texture on Marcus ha ha. BTW, I did make the edges not so light like Japhir suggested, but don't worry, I think the detail is still there. Japhir: Much appreciated. Yeah, you are right about the…
Hi! Ideally share meshes (low, high) so others can reproduce the issue on their end. You can either zip and attach to a post or share a link to an upload. Not all UV seams must be hard edges, but all hard edges should be split in the UV layout (when baking a normal map).
This is generally just a bump, i do not no nor have i played with unity though i do want to come in an say one thing that could help idk if it will. or you can also update the thread with the solution of what it was. But i've run into some funny "shader" issues where this black & blue look comes into play with highlights…
Hekate is a team of experienced game devs focusing on atmospheric high quality gaming experiences. Currently, we are working on our first title 'Ad Infinitum' a first person survival horror game set in World War 1. Start: Jun 2019 Responsibilities: * Taking responsibility and ownership of all technical aspects of…
Arc Productions Ltd., a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for Character Technical Directors to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and…
Not sure what schools don't require experience to teach at, but that sounds pretty stupid to me. AT my school all teachers must have a minimum of 5 years industry experience. And we don't have teachers teaching what they don't know, for the most part. WE have animators teaching animation, environment artists teaching…
Hey there everyone, So I had a couple scripting issues that I've been trying to resolve within UDK Mobile, but no luck thus far. Posted on UDK's forums but I figured I'd post here as well in an attempt to get some assistance. Wondering if anyone else has any input as to what I might be doing wrong or what I could do to fix…