hey cg one thing i would take a look at is the uv from the helmet. i looks like you uved it wrong, you are giving away too much uv space and i saw a few n-gons which makes it hard to work on the normal map.
Do any 1155 boards support floppy drives? I'm re-using my old case and its got a floppy drive in it, seems like a waste to have it there and not be able to use it. edit: n/m, looks like the ASRock board does, but Asus and MSI mobos don't.
cool man maybe you could change the contrast/slight hue shift between the floors and walls? it all kinda mushes together. the details on the walls and floor kinda match, making it hard to discern the two. lookin cool though! should be sweet with furniture and plants n stuff
what programs r u using? was thinking about actually learning to make some buildings n such myself,im very new to UDK and im not reallyfeeling it.Might try a hand at just using blender then exporting to udk or something.anyway everything looks pretty good in the rite direct but
technically you can actually have a component selected without being "hilite"-ed and or have a hilite ed object without having a component or object/component selection of any kind. Otherwise... n( and normally if not bulletproof ) $selection[] = `ls -hl`; will return your pSphere1.vtx as pSphere1
Hi guys - I just started to model another spaceship...here is my first one...take a look: https://vimeo.com/62422953 the bubleship it's pretty easy I have already made a proxy model in order to get the right proportions. I m also trying to keep the topology very clean with almost no n-gons.
Hey, everyone. I just got a job at a games studio. As a prop artist. I was wondering if you guys had any advice or tips for my first day? this is my first job real job ever, I've had some freelance work before but that was always off site. thanks for your time -N-gon
Hello all. I'm about to get started on the Killing Floor 2 Guns 'n Gear Contest. Over the next few weeks I'll will be keeping a WIP thread on this forum. I have several ideas so I'll be trying to do multiple items. This is just an initial hello and good luck to everyone. Thank you
has anyone popped open the editor yet? omfg... 1.5 mil tris on average... the whole entire level runs directly in the editor, real time AO... n stuff... sad day... the snow effect... is INSANE!!!! it updates in real time ... also real time froth on water and rocks?! WTF?! and their heads use 256x256 normal maps...
Hi there - Im extruding a shape along a CV curve around my characters body in maya. I can get so far by adjusting the twist setting on the extrude, but its not perfect and I was wondering if theres a better(but still easy) way of controlling the twist on the strap? many thanks N