Hawken not really. Whether he will admit as such or not. The audience willing to make a ps3 the replacement for the casual PC use wont be a gamer in the first place. Sony is going about this all wrong. First, this new audience they mention wont neccesarily want a gaming machine as their main replacement. Those people who…
Hey Polycount people. Starting a new thread for my latest personal project, Dark Room. I'm working directly from a concept created by Slyvain Sarrilah. Really looking to focus on solid prop work and lighting in this piece. So far, I've managed to blockout all the main objects (besides stuff I plan to decal) and I've thrown…
Dear all, I am currently developing a game in UDK, mainly for iOS platform. It is a game somewhat special as it is developed together with a short film. The game cinematics are parts parts carefully chopped up from the film with a specific duration. The idea is that the game should replicate the places and characters that…
So there's a million concept images out there, from Deviantart to conceptart.org, google images and every 2D artist's blog. As 3D artists, sometimes we (or at least me) just don't have great 2D conceptualizing skills (or sometimes its just artist's block). Whatever the case, eventually we all come across SOMEBODY ELSE's…
Hi PC, I have a question concerning modular environment workflow. I have been working on this scene and I have attached 2 images where the first shows the complete scene and the second one shows what repeated geometry I have removed and planned to use as modular pieces (to also maximize texture density on the UVs) to…
Hi everyone, I'm making some R&D for an animation project I'm working on and I want to give to it anime-look. I've already read the whole discussion about GGXrd tecniques and I got how the tricks they use actually work and I want to replicate that tecnique whith some improvements that I think may work but there are a few…
Hey there all. I'm not sure if this should be in TT, P&P or WAYWO, so apologies in advance if I put it in the wrong one. Anyone who read my last blog post, erm... Polycount post, will know I'm fighting a losing battle with myself about whether I should focus on trying to become a Character Artist or an Environment Artist.…
Download: https://www.dropbox.com/s/htxdfvllh94lils/Martinez_Macro_Playback.mcr?dl=0 One of the banes of my existence (with 3ds Max) is that you can't have the Curve Editor open when you hit the play button because the viewport slows to a crawl. You either need to deselect all your objects, or you need to close the editor.…
Hello. I have some troubles understanding the process of adding new weapons. I know how to replace weapon in CSS or Orginal TF2 weapons. There is v model, there is w Model and there are animations. But I saw that all new weapons are some kind of c_ models. After decompilation there is no v or w models. There are no hand or…
So there's this normal mixing menu under the TextureSet now which is causing me some problems. Using normal mixing -> Combine gives me the result I want on my viewport. But when I export out the map, i get results similar to normal mixing -> Replace I've exported using the PBR presets and document channels but none of them…