ughh, some of the prices are insane... I still think there's no point paying for a steam machine, because we can build a better rig (mini pc/htpc) for much less money. Another big issue i see seeing all the steam machines, is that they will be very hot.
I love the wallpaper cycling :) Anyway, I recently build a new rig with a 128 gig SSD, and have my OS and all my apps on it. Everything runs like butter and opens super fast. I'm no tech expert, but I would recommend going that route.
Thanks gir, but the character itself isnt rigged or anything and I plan on alphaing the robe to have cuts and such in it. I just placed him sitting to get the idea of how big to make the bike and such a buddy of mine said this bike looked to long, does it really seem to long?
Hello, I need Human and Animal models for a RTS style city building game targeting PC. The level of detail is accordingly low. The tasks are divided in two categories, you can of course apply for both positions if you feel confident about that. Ideally you should be available for irregular Jobs over the next 2 years, the…
^ Yep that's pretty much the 4 poses I use. Notice that A and E are the same just opposite. Pose an extreme, pose an extreme and crawl through the scene that way. Well let me back up first I would block it all in. To do that I animate just the COM maybe with some poses (set to step curves) to get a sense of speed, timing…
ok... we have a bunch of anims for a character that were done in Max. These were done for the PC version of the game and we'd like to use them on the DS version. Now,.. the max files contain just animated mesh...ie: its just the character limbs moving etc with no rig in there. We need to get this animation into Maya...and…
i'm trying to get maya's new humanIK rig in our game pipeline. previously we did custom rigs and used character sets with clips as a port to our game engine. worked fine, but mocap data was too hard(at least for me) to bake on the rig. for mocap data the humanIK rig(from motionbuilder) seems pretty solid in maya 2012.…
I didn't really make any progress because i was at the game jam and what i did there was that i modeled a character and rigged him and did 4 animations. I realized that i still don't like rigging all that much but i can still do it if need be since the auto rig script i was using wasn't working right for me at all so i had…
Hi Everyone, I just recently finished off this model. I started on this last year, but kind of neglected to finish it, so this year i decided to try and chip away at it each night after work. Would love to hear peoples thoughts and feedback. Here's a direct link to the model if you wanted a closer inspection:…
Thanks for your offer EarthQuake. Understandable that my rig doesnt work in the toolbag viewer, Like I said the bird character with standard rig does work so I am re rigging my character with simple bones. This one should be viewer compatible. I had written: Ah looks like rigify wont work with marmoset, or any game engine…