This gun looks sweet! I've only got one critique; You went a bit crazy with the edge wear. The wear is really prevalent on every edge, even edges which aren't very exposed to wear.
Edit: SOLVED. It was a problem related to the hard edges and UVs. The edges shown make sharp angles and they should be hard edges and not soft. Also, they must be separated in the UVs. Thank you anyway because without some Q and A in this forum I wouldn't have known how to fix it.
Flat areas like that will still try to smooth with the edges that start to curve around the sides. You would need to either weight the edges or add an edge loop along the end of the flat areas.
Ah, that'd explain it. It still has a soft appearance however - your highlight is in the middle of that edge, but there aren't highlights at the endpoints of the edge - which will cause the edge to look round instead of flat and sharp.
Hey Komokc, Thanks for the feedback, could you indicate which edges are too tight? If I make the support edges any further from main Edge the corner looks too smooth?
If you mean to edit, you can split an edge by selecting it and hitting V on the keyboard. This will split the edge and you will hold an edge on a grab selection that was on the side closer to your mouse at the time of the keypress.
Hello, My new plugin for PolySlicer for 3dsMax. PolySlicer is a 3dsMax plugin for creating parametric furnitures in a few seconds. * PolySlicer provides all the workflow from creating slices to unwrapping for creating a complete cg model. * PolySlicer works tested and works with 3dsMax 2012 and all upper 3dsmax versions. *…
Hey,everybody,whatsup! I'm pretty much in a need of advice here... Well,I'm supposed to model a building and it is supposed to be a monomesh.Being simple I consider a monomesh to be an object which has only one element as subobject,the meshflow is never interrupted throuhgout the whole model.Giving it a thought I came up…
Greetings, I have been doing some 3D sci-fi character concepting work
using the subdivide/turbosmooth modifier with smoothing group separation. It has been pretty handy at getting quick
mock-ups done. I like having the ability
to unwrap the lowpoly and sketch out some surface details for a quick and
non-destructive…
I am very new to modelling and texturing and have been learning 3Ds Max 2011 for a small game collaboration project. I'm starting with some proof of concept pieces to test asset creation techniques and have started with some gravestones for a church yard scene. I've create a low poly cross (very basic for testing) and the…