thanks. I had an instructor give me some good pointers on optimizing my models. My weak point is texturing, biggest reason this model isn't completed . Do you have an suggestions on how to get that metal look on my model better? Other than the rust I've just been stumped on how to work that into my texture.
I am using milkshape and was wondering if someone could teach me how to make low poly objs like barrels and such i'm working with some friends and i am interested in making the objs for the game and it's for kinda slow running computers so the poly count has to be something like 75-100 per obj if possible that's just for…
The crashed helicopter here: https://cdnb.artstation.com/p/assets/images/images/020/168/423/large/josh-wilkinson-wilkinson-mudtooth-ext.jpg?1566667166 Trying to figure out how this was textured. It has so many unique details and doesn't look like a trim sheet. Im assuming its a 0-1 unique normal from a high poly bake. Then…
Hello folks, Recently I was hired as independent contractor as assistant modeler, and I was not sure how to rate for my service as I have no previous experience. A guy charges as art director in the project is my old classmate, and basically I just trusted his judgment. Also there was no written contract but just verbally…
I know, I know, it's angry birds ref, but I am very curious to learn how the artists crafted that foilage (the various bushes protruding as sprites throughout the level). link to Ref Did they use two layers in illustrator, and then apply masked brush strokes in photoshop? I have been scouring the interwebs to no avail, and…
Guys i've been trying to learn how to make an environment and stuck on "Why does my assets details look off" when i put it in UE4. it look good when i have it in substance and Marmoset. in UE4 i the same HDRI cubemap that i use in Marmoset, at first i thought maybe because the eye adaptation but after i turn it off, it…
Hey guys, I'm currently modeling a retro-style console/computer, as you can see in the image below. As I am prepared to model the buttons, I thought that in the game I want them to be pressable(?) and I'm not sure how to proceed with this. Should I just make one button and then on the engine I'll just replicate it around?…
Hey, I was wondering how long has it taken you to reach a point where you feel really proficient in creating game environments. Included are learning modeling (high, low), sculpting, and a game engine such as UDK. I know that everyone is always learning I am just trying to get a good estimate in hopes of putting this a…
hello so im a modeller working in a small group of 3 and im in charge of making all the enemy characters as the others are not modellers. the enemies will be demons and each will be VERY different and individual. our game will require up to 75 different demons and ive estimated each will take 3 to 4 weeks but this means it…
Texturing has always been my weakest point. I've been reading articles related to texturing and have often found them saying "try to avoid using photos when you're texturing" now.. All I've done up to this point had been texturing with photos and using clone stamps with healing brushes and overlay layers with grunge etc.…