You probably already know how to do this, but Ill tell you anyway since its useful in max. The problem I sometimes get with running through dozens of character models in a project is that parts (lets choose hands as an example) were modelled in one position, skinned, and then the initial postion/pose of the bones get…
I'm trying to texture bake a high poly brick wall to a plane. The book I'm using tells me to make the high poly material lambert, but Maya LT only seems to have phong, ShaderFX, and the other more complex shaders. Is there a way to remove the shadows and highlights from the phong or another material so that my diffuse…
This isn't possible in 3.03, but will be in 3.04. We've got a beta test going, and if you want to try the latest build you can find it in the pinned post in Toolbag user group on Facebook: https://www.facebook.com/groups/ToolbagUserGroup/ The build listed there doesn't have highpoly normal map baking in yet, but it has a…
I finally got a chance to try out the painter since it came out, it's a ton of fun! Tried my hand at a medium-poly barrel to try that no normal bakes pipeline, so quixel treated it like a high-poly. I'm super glad 3do has a baker that ddo can read - importing curvature from a third party app was always a guess and check…
May I introduce to you an exciting new training video brought to you by Eat 3D (www.eat3d.com). Learn how to create professional low res meshes for next-gen games. After the low res mesh is created the instructor creates the UVs for all the modular pieces of the fountain and then goes into great detail about the baking…
For a university project we want to use the Metahuman facial rig on our own characters. So far I have managed to detach the head joint from the Metahuman neck in Maya and attached it to a root joint at the centre of the world. I have also managed to import some mocap animation from LiveLink and applied that to the…
Autodesk has a comparision chart. I think the biggest things its missing modeling wise is deformers. You could also look into buying other programs too, both Zbrush and Modo are fantastic other options. Zbrush is definitely the most bang for your buck. Turtle works fine for baking, you can also use xNormal which is free…
Thanks! I reason I spaced them up was that I was getting weird artefacts when I was trying to bake them, Marmoset TB3 has a really nice baker that reduced the problems to a minimum. That was also the old decal sheet :p Yes I could work more on it but I am going to see how it turns out as I've aligned most of the stuff…