Heya guys, I'm looking to learn more about surfacing (I'm a 2d Illustrator and ZBrush sculptor) and I'm going to make some Overwatch related busts. Has anyone seen any handy tutorials on how to produce hair like in Overwatch? This picture of tracer seems to have a really neat stylised anisotropic (?) kind of thing going…
Hi to All! My idea to create something happy and funny... What could be more funny than a circus? Is it only our life... =) So I chose two clown's characters for creation https://photos.google.com/photo/AF1QipOJuY6iYF2MP6xHJ7vvNG5sAxbFPMbKJGf9E6aJ https://photos.google.com/photo/AF1QipPhUrFSNKGpcS6ncBmoMDy08Jc15ih3bF_Rz2PI…
Does anyone knows a terrain tools or just a simple way to generate them ? Looking physically accurate more or less? So far whatever terrain generator I tried , Gaea and such are only capable to do roots like looking errosion while I need more like a dried river bad with intertwined streams. Generative AI seems useless for…
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Cool idea, would you consider giving him just one prosthetic leg? It would improve the design by breaking up symmetry and would really give him some interesting stances I think... just ignore me if you've already considered this : P Looking great either way!
The requirement is to create a logo for a NFT game. This is a blockchain NFT game where the players are in control of an area of land which contains some resource sites. Players are supposed to mine resources from these sites and trade them for in-game currencies to build their business. The name of the game is 'Empire…
Solved! https://youtu.be/ZnfHltHGtWc?t=332 i am trying to figure out how to expose these parameters in substance, i figured out how to position a stencil texture with transform 2d, but can't expose the field of the texture location so i can change them out in unity, anyone know how he managed to change these decal textures…
I'm making a tree bark material that needs to be 2048x4096. So far, I cannot find a way to view this material in the 3D view without it stretching. Is there a way to set the 3D object, in this case the rounded cylinder, to have non square uvs?
I'm still stuck with the SVG Export from AI and imported into Substance Designer 5.5.2. I can see the SVG fill and outline into the Ressource panel, but i can't use it into my Graph as it not readable into it. Do someone have a precise workaround to load SVG path into SubDes from AI CC 2015.3.1 ?