Hey all, So I was giving Child Of Eden a whirl the other day (if you haven't heard of it, check it out, it's basically REZ2 and plays great on a regular controller - no need for a Kinect) and got struck by the introduction sequence. Great video footage mixed with elegant motion graphics. [ame]…
Lucid robot is a small studio with over 20 years development experience in game production, we are currently creating an exciting isometric adventure where you and your team must traverse a dark treacherous land defending yourselves from droves of evolved insects, seeking safe harbor wherever possible. We are seeking a…
Crytek is constantly on the lookout for the very best talent in the industry. Do you have what it takes? Responsibilities: * Work with Art Director and other artists to ensure consistency between vision and implementation of environment assets. * Work within inter-disciplinary teams of Artists, Level Artists and Designers…
Hi Polycount! I'm an aspiring Environment Artist in my final year at University in England and for one of our modules we were given the "BRAWL Challenge" which took place on Polycount a while back! I spent a lot of time looking at various different stages across multiple games and platforms and ultimately settled on a…
A bunch of Short guys meetting with M2 Studios 2/18/17 - Plano, Tx facebook link https://www.facebook.com/events/1805862653010602/ info: Room C-104 This will be a “hands on” presentation of AR/VR implementation in Architectural rendering. Todays market is demanding more than the traditional fly throughs, M2 Studios offers…
Also on my website. First I'll describe the sky technique I was taught in college for the sake of comparison, then I'll go into my own technique. Old and Busted The following technique is the one I was taught in college. We take a spherical mesh, invert the normals, and planar map each hemisphere from the top and bottom.…
AI Programmer: LightBox Interactive is looking for talented programmers to join our burgeoning studio. As an AI programmer, youll be responsible for collaborating with the design team to produce the behavioral systems and tools that make our NPCs enjoyable opponents. Responsibilities include but are not limited to the…
Alright, I have made some big progress with this project as it gets closer to finish! I have made some fixes and changes. * Fixed and improved resolution scale of floor textures and displacement tesselation * Updated and fixed wood crypt walls with better wood direction and indentation bolts for the brass panel * Updated…
A few more suggestions : -Add default subdiv method in prefs so you can decide to use PN triangles instead of catmull clark by default -Allow to modify common properties of multiple selected assets, for example if I select 5 meshes, I want to be able to activate backface culling on 5 with one clic, change their default…
Ha Great news, I was actually re-reading through this and had thought i might have given you an answer that wouldn't have helped, glad to see it worked out. TLDR : TLCR = Can't read. I would much rather you went to youtube to look up a proper guide with video that would help much more than reading all this. Also I don't…