@Javibcln: Thank you! :D It's coming along nicely. Got a few more props to do and then it's onto polishing :) @Stirls: I'm glad you think so. Thanks! I'm enjoying working on this. @teho: Thank you! :) The ticket machine is the first prop in the scene I've been able to add life to (fingerprints and such). More soon with…
And something I intended to fully create in 3D myself (made it through hp to lp and baking, before texturing), but went back to the drawing board with. Feel free to use this ^-^ PS: If you'd like to use my WIP models as a base, shoot me a message! UPDATE: Models now up on Sketchfab for free! Grab em while they're still…
I think what your going to find is that its a circular battle as most people in your situation have done the same tactic, only to discover props is just as hard because its a skill everyone can do and most people who can model will do it well. There's more jobs with props/environments, but also more competition that is…
Hey guys my name is Shashank. I m a 3d artist in Exigent game art and here's my Portfolio Work of 2013. Which i would like to share Tribal Bell I love to work on that prop. It's of 14,629 Tris And 2048 Map size VINTAGE CAMERA This one is my Favourite because i've wasted a lot of party time in this piece....nd i was working…
Hi all Following my last project Teenager's push-scooter prop I will be now making the environment that this prop sits in. It is an abandoned shed at the bottom of a garden. Inside are props left from a teenage girl's childhood along with some gardening equipment. This is inspired by The Last of Us although not quite 'end…
Hi guys I'm doing research about topology and how the amount of polygons affects a model positively and negatively for a school project at the moment and I have some questions. To start this up I'm trying to find information about topology for props but I can't really find much information about it, there is more about…
I hear that environment asset modelling is a pretty sure-fire way to get yourself into the industry. Simply because there are more character artists around than environment. My question is, for those of you who have worked in studio environments, is there a guy that's dedicated to making 'props' and environment objects to…
Hey guys, I've been talking to a lot of recruiters lately and trying to prep for the Eurogamer recruitment fair in London to try and get some work in the industry. I've worked in advertising for a while and QA tested at Sega, but have always struggled to get a junior position in games and would like to one day work as a…
I posted this in the Remote/Contract work section but have been advised to post it here. 3D Artist/Generalist Were looking for a talented all-rounder who doesnt mind getting their hands dirty in various areas of the art discipline, although the role will mainly involve environment and prop creation you may be called upon…
3D Artist/Generalist Were looking for a talented all-rounder who doesnt mind getting their hands dirty in various areas of the art discipline, although the role will mainly involve environment and prop creation you may be called upon to help out in other areas. This position is initially a 6 month contract but could be…