I hear that environment asset modelling is a pretty sure-fire way to get yourself into the industry. Simply because there are more character artists around than environment.
My question is, for those of you who have worked in studio environments, is there a guy that's dedicated to making 'props' and environment objects to populate scenes, or is that job normally handed to the level designers as well?
I ask because I love making props and world objects. I don't have any experience in actual game level building though. Is this something I should step on if I want to get a job, or what? Something is really attractive to me about creating things that make a world feel alive. When I was in highschool, I used to build props for the theater department, and that carried over when I picked up 3d.
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I have never worked in a studio so can't answer that bit of your question.
But as far as im aware companies will employ people just to do prop art and to populate the levels with quick fire objects.
Im also aiming to become an enviroment/prop artist becuase as you say there seems to be a lack of them.
I also have no level design exsperience either and again as far a im aware this isn't to much of a problem.
what you have to make sure of is thatyou have a good set of skills in the 3 major areas (4 if your talking next gen).... low poly modelling/unwrapping/texturing and now high poly...also being able to concept is also genrally seen as a plus point.
get proficiant in these areas,make some scenes and tehre ya go.... man it sounds so damn easy when put like that .
john
As far as character vs environments, games tend to have MUCH more background art than foreground. One character artist can handle the load of an entire game's characters. Where as, environments tend to use a LOT more polygons, details, textures, etc requiring more artists to complete the tasks. Additionally, more people who think they are character artists are actually environment artist building statues and are in denial.
I seem to only be able to find env artist stuff so I would have to agree that there is a much better chance making it as a env artist than a character artist.
Additionally, more people who think they are character artists are actually environment artist building statues and are in denial.
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Hahaha! Well said cholden. Yes, environment people are usually needed more than character people, and many studios hire people to strictly build props to place in levels. That can a be a huge job, especially if objects are destructible and you have to model different damage states. So yeah, you'd be on the right track.
Chris: thanks for that bit of info. It's precisely what I wanted to hear. Statues... :P
For me personally as a shooter player, I could care less about the player models, as I'll just pop them in the head and at 75 yards and keep running. The quality of the environment and the weapons make the game for me.
John
The only drawback is that people can end up tripping over each other if you're all tinkering in the same level. Good resource management and some type of source safe tool can help to alleviate this.
You're much better off having people vaguely specialize, and use their skills to the benefit of all of the levels.
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Exactly. Enviornment artists are really needed right now. I was quite busy with our last game, as I was the only enviornment artist. Adam Brommel did a little bit of texture work for us, but other than that, I had to do everything for levels/props. It was quite a lot to cram into 8 months.
So yea, defineatly go towards enviornment stuff, if you like it. It's a sure fire ticket to getting some work.
My advice would probably be: be excellent in one aspect of your art, but never let the others fall too far behind.