I started out my initial sketch on a toned canvas with simple line work trying to lay in my composition and work out all my elements as best I could before diving in with color and value. I knew I wanted to paint a dragon, and with this particular design I wanted to add an extra element that made it different from just…
Modelling in 3DsMax was probably my least favourite part of this projects process, I really struggled with the initial topology of the face and it consequently took much longer than expected to model! Despite struggling I was really please with my low poly face, I felt it was a good representation of the reference image I…
A lot has happened recently, so this will be a bit of a dump. Tons of deadlines and the exams just ahead. I want to keep track of my examwork progress, so I figured I post what I did up until now first. Finished my Melee weapon assignment for Game Art Pipeline. I made a German ww2 Trench shovel. Screenshot from Unreal 4,…
When will Quixel actually support Unity 5 Metallic workflow? Selecting Unity 5 (Metalness Workflow) as Export Target results into wrong exported maps (separate Metalness and Gloss), since Unity uses combined Metallic Smoothness map.
yeah Unity version doesn't matter. I meant Android versions in my post. I do recommend to use the newest version of Unity if you can. Older versions of Unity had some issues with newest version of the Android sdk.
Cool. Thanks for the heads-up. :) I know I did get feedback for a character at one point where there was a Pole around the legs or pelvis...? But I presume in those cases they'd need to be removed because of deformations. I did do it initially for convenience, though I have changed it just in case. But good point about the…
can you flush through unity? i mean can you export the mesh that unity created? besides tangents this also could be UV compression. Which would be avery common issue with Unreal Engine. if you can, just load it into unity, export and bake with this mesh.
Theres not really much in it hardware wise, so you should be OK - however I would advise building this directly in the Unity iPhone engine, not the Unity engine, otherwise you will in for a serious shock. (lots of Unity functions are simply not available between the engines)