The normal map is not the same across the two seams. The smaller UV shell has some light-blue at the bottom, the larger UV shell has darker blue at the top. Crazy Bump has created this problems for you, because its algorithm doesn't look at the mesh at all. To fix it, apply the normalmap in the diffuse slot, turn off…
Hi, I have got a Problem with my UV's first of all in the following Pictures i have Edges selected these are Ugly Seams ruining my Textures and different Colors they represent wich UV Shell is which.. So heres the Question how should i optimize it im really confussed and see no way to "fix" that Seam there if i Sew the UV…
WIP 13a Focusing on hair card placements and negotiating how thick the hair texture strands need to be. I think I feel I'm on the right path. Right now the difficulty is trying to nail the soft transitions of the reference photos of Joe's hair, given that it's all short, but it does have varying clumping and density…
I cannot tell what is happening from these images, it could be any number of things. But I have some thoughts that might help. -When baking a curved high-poly edge down to a hard edge you usually get better results when the UVs for the low poly are split in the same places that the edges are hardened (or edge normals are…
Thanks Silvershrimp I will have a play with trying to adjust the issues and lumpiness to the character. the pinching of the nose is caused by the typology of the mesh as a result from Dynamesh use, I am having difficulty fixing it in all honesty. The eyebrows where created some time ago and due to the mash constantly being…
Hello all! Mostly same things others have pointed out, but my thoughts anyways: Bad Lose the topic rating. Lose the topic views. Missing polycount emoticons The message dividers suck pretty badly. Posts aren't easily visually distinguised, and it seems like they take up way too much space. Lose the "subject" for each post.…
hey all! thanks for the crits and all, i didnt expect to get as many as i did =) definately going to make a couple new textures for that round thing at the top, and going to add some minor details like gutters and some wires and all 2nite as for the lighting, thats' probably one of my weakest points, anyone care to do a…
There seems to be a handful of people who think this is what people are concerned about, so I'll spell it out for you guys: We are not worried that we suddenly won't be able to act like idiots on the internet any more. We are concerned that the not-so-stable people that play games (of which there are many) might overreact…
Basically, one of the level builders was saying something random so I called him a 'Jizz Mopper'. In case you aren't familiar with the term, its the person that cleans the jizz off the nudie booth glass after a dude blows his load at a peepshow. Well... As the days progressed, the word began to infiltrate the office until…
Sam Hatami, thanks for the input. I understand where you're coming from about the overall practicality of having an extra texture for the corners. It really has just become a matter of trying to understand how it works in the case of future similar issues. In reference to splitting the uv shells, wouldn't I get ray misses…