👽 Peer World is looking for a 3D senior technical artist with experience in gaming and mobile application pipeline and production. As we create experiences that do not exist *yet, we need a candidate with a creative tech vision in the ai + mobile gaming universe. 🌏 Peer builds a gamified ecosystem on a proprietary,…
UPDATE 11 I've had a bit of a pause on this project, but I am back on it for some time! Most of the code was re-written with more scalable structure. That allowed me to get in some nice features like more weapons, AI reactions and most importantly for this thread about 3D a destructible environment. There ain't much of it…
Hi polycount forum, How is it going ? I have a problem that I can't solve. This is an old project. I am trying to do it again. but the texture looks very shiny. I might not be able to place them correctly. Could you write in detail where I should put each one? Thank you. :) Original (the right one) and what I am trying to…
We are looking for a talented sculptor, low poly modeler and hand painted/stylized texture artist. If you are an experienced freelancer and have a strong portfolio, please send me a message with some examples of your work.
Hey, I want to learn unreal engine from zero. But all of these plugins and settings that are enabled as default confuses me. I would like to know what each of these plugins are responsible for. And i would like to learn the ones i need one by one. I tried to turn off all of the plugins but it kinda removed more than i…
Been away from this project for a while due to some overtime at work, but was able to slowly get a few things in. Here's the gist of the update: Basically added textures to the architecture, and made a few props for decoration on the walls. Most of it is quick and dirty just to get the main shapes and colours in (most of…
I are seeking a talented concept artist to create engaging and immersive visuals in the style of Rage and modern Doom games with an aesthetic leaning towards Blizzards look. The artist will be responsible for designing characters and capturing the gritty, dark aesthetic of the genre with a cartoony like spin. Ideal…
Hi all!!! I have decided to model this Fiat X1/9 as a modeling practice. The idea behind it is to get better at hard surface modeling and at the same time have something nice to put in a showreel. I will try and make it as detailed as possible, with interior and all the nooks and crannies, not sure if I will make the…