[ QUOTE ] n30g3n3s1s - it's the same for any 'remake', usually. If they changed anything, the fans would NOT tolerate it. Clans who play the game in tournaments and whatnot, would raise hell over it. Don't get me wrong here though, I agree with you. There are a lot of things they can change, which would increase gameplay.…
hmmmmm I dont know why this was posted in Pimping and Previewing. I could have sworn it was in Technical Talk when I posted. If it could be moved that would be great. Anyway to futher add to the odditys to this problems I did a few more tests and it seems that it only adds the odd brown color to my greys in photoshop and…
i'm extremely dissapointed that more of you guys did not hit this on opening night, i know if you did you would be quick to come here and post on how awesome it is. i ordered my dvd of it last night, and probably going to see it in theater again today sometime. Hollowmind i was a bit worried about this movie, cause while…
Hello all, I've been stuck on this for a while and would appreciate any help. In Maya I have a mesh where I mirrored the top half of the geo, which also mirrored and stacked the uvs. I did this to increase texel density. I then exported as a .fbx file and made sure to export smoothing groups but not tangents and binormals.…
Hello everyone, This is my first post and I don't know if I'm putting it in the right place, I wanted to ask you for help because I'm very lost. I'm doing a test for a game studio, the position is junior 3d photorealistic character artist. The problem is that they have given me some guidelines that I think are…
Its looking good, BUT! it can be better (as always). I agree with Orchidface, the scene is overall lacking. Its rather its boring and feels like there isn't a solid direction to it. Why is it boring? Well to start with hallways are Boring! Don't follow the concept 100%, its a good starting point but conceptualize a bit…
@EarthQuake - You know, I have no clue what wood it was, I was looking mostly for the grain and the color it would turn after exposure to the sun. Also, where's that computer case ;) ? @poopinmymouth - I just tossed myself headfirst. I did everything minus the walls in the shower room, and the new sink area for the…
aha, thanks for your help @musashidan, i did a fast unwrap to just see if anything would work at all, i didnt want to spend time on it for a test, i can work on the uv mapping and put in the uv splits to match the actuall object splits. i can reset all transforms that is ok and all more geometry but i hope i was aiming for…
@sprunghunt Thanks for the clarification. I was under the impression that the PBR workflow was scanned data specifically used for these tools and do a lot of background work you cannot traditionally do with textures but it makes alot of sense. I did make and use my own variants then their default presets but they did have…
Alright I'll try creating a real sword first then. The problem I'm having is I don't know how to go about creating wear patterns and dust and surface variation. I've read up a lot on PBR and understand it fairly well. It's just applying that knowledge that I'm struggling with. Like using a crappy brush to create a grimy…