I think so, probably just a slight brick boarder but a full on decorative boarder can be pretty awesome too. It's normally only a handful of more polys but really punches things up. Even buildings that attempt to have a smooth outer facade have some window trim holding it in place. Its perfectly fine to put that as extra…
Newish to environment modelling in games. I have read up on modular brick walls by Kevin Johnstone's, and this thread http://www.polycount.com/forum/showthread.php?p=1101338#post1101338 Great stuff. I'm trying to get my head round the work practices. I'm trying to create a brick building with corner stones and large stones…
Hi all, I'm a beginner, currently learning FX for Video games (UDK Cascade). Before I get into detail with my question, is it even possible to create FX mods for Torchlight 2? I never did modding before and have no idea where the limitations are. If yes, I think it would be a great place for me to get hands-on experience…
Hello. I wanted to ask how can I expand my decal library ? I have seen many people creating really great textures using a lot of decals. I am talking about leak, smooths, wear decals etc. They had really big pictures that containd for example set of 6 on 6 diffrent smooths/worn decals. My question is, how can you create…
I'm trying to create a similar look to these : - I've used Nvidia's photoshop plugin and pixplant, pixplant creates a much nicer normal map than the Nvidia version, but I create these based on a greyscaled ( and tweaked ) version of my diffuse, and I just seem to end up with too much detail ( porridgey look ) - where the…
Hello PC Concept Artists! Halfbrick Studios, the highly successful Brisbane based studio behind such titles as Fruit Ninja, Monster Dash, Raskulls and Age of Zombies is seeking Concept Artists to join one of our teams for upcoming projects. These are contract in-house positions possibly leading to full-time positions!…
We are looking for a talented all-round 2D Artist to join our art team in Belgium! Responsibilities: * Design art for game characters, props and backgrounds. * create 2D art assets for a wide range of art styles. * Produce final artwork for implementation in the games. * Create appealing UI across multiple titles. * Apply…
Hi everybody! After a long time of absence in this forum, this is my first WIP in years. I'm so excited to start out again and hopefully be a more active part in this community. So I hope you like this WIP. The original creator of Whaleboy is Patrick Morgan. Then Bobby Chiu made a drawing of it. So I'm recreating it in 3D.…
So I am currently working on a model and I got a little ahead of myself in my workflow. So my lowpoly is 4k and was created in 3ds max. I subdivided the mesh and reworked the polys partly in zbrush and 3ds going in and out of both programs. my workflow usually works well for me to get the topology and poly count i am…
look forward to seeing the Tiger revamp,since you are a proper hard surface modeller :) the good thing with uv mapping the bevels is that blender does a reasonable job of it and IMHO Eevee does a great job with car/shiny shaders . There are plenty of procedural approaches for the camo pattern , using 'object 'rather than…