Been a firm hard surface favorite for ages and has fully switched his DCC workflow across too FOSS with this recent release. Had pre-ordered a copy last month but yet too sink my teeth in so might blockout some time in the new year, to have a crack. https://timb.gumroad.com/l/RevolverTutorial…
Hi Polycount! I've recently been to Rome and got inspired by the catacombs I've seen. So I start a WIP thread here to make Unreal Engine 4 catacombs set. I got a moodboard and finished blockout last week. I'm hoping to post updates every couple of days and I'm looking forward for some criticism and advices. This is the…
Finished, last update. "Land Of Giants": Hello PC, I'll be updating here what is going to be my final school project. Is my first environment in UDK, so if I can have your help during this process (anything is welcome) it would be nice. Material so far: Concept (by Fan Ming) that I want to create in 3D (with that camera…
Hey! Time for a new three week project. Im going to make a Hunting tower in a winter setting, so lots of snow! Im doing this mainly to learn more about UDK shaders / materials in general and to get better acquainted with vertex painting. This time Im starting my thread earlier so I can get feedback from the start. Some…
Hey guys I made a general block out I have a couple of references for the props and lighthouse but I wanted some critiques since I want to improve my modelling skills. This is just a blockout still missing some props and some general shape details, but I wanted to throw it out there so that people more experience than I am…
Hello Polycount! I decided to make a sci fi scene and post my progress here as well as some questions. The goal here is to learn UE4, PBR, modular workflow and try to use one texture for whole scene. I started with a simple blockout of what I had in mind but it's getting harder to add details. This is a little overpaint…
Hi all, This will be my first post on Polycount. I am currently studying my second year of game art at AIE (Academy of Interactive Entertainment) and I've just started a personal humanoid character project inspired by games like Doom and Wolfenstein. Attached is the current blockout, I eagerly await whatever critique or…
Hey Everyone! Im starting a little late but Gonna have a crack at Xayah seeings though shes one of the newer characters. I don't have too much exp with the game but man i love the art for it. I hope every one has a great time and enjoy! Here's my initial very rough blockout of Xayah and some of the shapes I'm thinking.
I started working on this cave environment in UDK a while ago when I was getting all excited for Skyrim. These first few images a few progression shots of how it started out: Blockout First Lighting pass Second Lighting pass And here is the state it is in now. There's definitely some things in here I see that need work,…
Hello Polycounters. Today I decided to make a nuclear hideout environment in Unreal Engine 4. Scene takes place few months after the nuclear war occured. Some people managed to survive by building these custom made nuclear shelters. Since this environment is really small I will be building higher poly models and try to…