I'm doing a samurai helmet, its taking a lot longer than expected as the helmet has a complicated pattern of lacing. the photo examples supplied are one of many types of lacing found, you can ignore the laquering on the armour, I've already worked out how to do that. whats Im having trouble with is working out the best way…
About the Project A browser-based 3D social platform where communities hang out in shared virtual worlds using customizable avatars. Think of it as a cozy, low-poly metaverse rendered entirely in the browser with Three.js. What We Need We're looking for a 3D environment and character artist to create: Avatar Base Model &…
Nomad sculpt: Its the perfect app for sculpting its the closest to zbrush on mobile. But it doesn’t have a dedicated tool to build base meshes in a quick way like zspheres. I personally find using primitives to build a base mesh slow and finicky, especially for character and creature design. Because your adding multiple…
my first crit would be that i'd like to see the whole character finished, he oozes personality. Demon bust is by far the strongest piece in this thread. I'm no character artist but if i'd offer any suggestions it would be the tip of that severed ear. I looks a bit too clean. Did it get cut off, was it bit off? etc, i feel…
POM is pretty expensive and prone to a lot of artefacting - personally i try to avoid it unless I'm not in a position to generate the mesh I actually need (damage decals are a great use case for POM) - Nanite has no bearing on this at all. There is a baseline cost to using Nanite and you need to be sure that your target…
I'm confused about the right way to do a bump map in Photoshop for a character. I've learned two methods, one from Digital Tutors and the other form an independent source/tutor online : 1)Take the diffuse map and turn it to Grayscale image and adjust accordingly with knowledge that white means bump while dark areas mean…
Hi, Im creating a low-midpoly town that id like to be as modular and customization as possible, and im wondering what the best way to blend between different tiles would be? For example, i have some road tiles (attached) and im going to make a tile that is just grass, but I was wondering what I should do if i wanted to…
This was a car game that I had done with Ultra Dynamic industries as lead game designer. I had done the 3d environmental art, game play mechanics, and a bit of the voice acting for the car game. The game in question was meant for IOS development, and had you running over as many pedestrians as you could before time ran…