Hey everyone! =) Some absolutely incredible work on this challenge! Love to see all the progress shots, breakdowns, and of course the finished pieces from everyone. I hope you all were able to challenge yourselves and learn from one another. <3 With November here it's time for the 93rd edition of the Bi-Monthly Environment…
Not too long ago I posted about a tree generation software I developed. I am close to launching version 1.1 of that project and I would love to have some hands-on testers to give consistent feedback or ideas for what could be done better. Please feel free to reach out here or at omag.official@gmail.com if interested. I…
https://youtu.be/7MuHewBomKU?si=hkBTxaCrFXWDcazt Hope you like it and don't forget to like my video And if you are a animator probably give some love to my work❤️
not thought of that technique for doing mapping..... just happens I have a couple off tools that do just that :) my own loft and conform mods.... conforming the mapping of the tube object (channel 1) to that of the lofted line while adjusting the u & v tiling of the loft. There's a wrapping issue where the mapping goes a…
Hi everybody. I have a very persistent problem I seem unable to solve. I am working on a model and to save texture space I mirrored some parts. The process I follow in From Blender to Substance is: Unwrap and straightenmy UVs -> Apply my Mirror modifier -> Offset the position of the mirrored UVs by exactly one UV tile to…
The USD team at Autodesk is happy to share the updates to our USD plugins in Maya and 3ds Max. Maya: * Use native camera viewport controls with USD cameras * See USD Light shapes and pick in viewport * Exporter now has option to Export a ProxyShape as an Xform with Reference to root layer * Outliner now allows reloading…
Been a hot little minute since I posted on here, but I'm back in the swing of 3D things for my final year of game art studies :smile: One of my resolutions for the year is to actually start maintaining personal projects alongside university work, which I arguably should have started doing sooner, though my confidence at…
I want to create a simple command, that will take the selected components and align them to a point under the users mouse, limiting the movement to a single axis. This can be done in default Maya but its cumbersome and involves multiple steps: * Select components to be moved * Activate the axis they are to be moved along…