Making a simple tutorial for myself about setting up a character with animation in ue5. I'm sure there are plenty of these around, but just to cement the steps in my head. Here I made a simple character that I will be using for this. She's based off of pearl from Steven universe.
You’re a clinical psychologist in a crumbling Eastern European port city. Your job? Listen. Diagnose. Help. Your problem? One by one, your patients are getting caught up in a series of murders. Some will lie to you. Some will beg you for help. Some won’t make it to their next session. And the deeper you dig, the more you…
[ QUOTE ] had a great year, but I never consider a "year" to be bad. as long as i can still put one foot in front of the other i consider it to be a good year [/ QUOTE ] Heh - well, the fact that I'm not dead is probably this year's bright spot. On the other hand, if I *were* dead, I probably wouldn't care that I had a…
Check the proportional size of your head relative to your body. Yours is way too large. If you use the head to measure the length of the body, it should be at 6.5 to 7 heads high for a heroic figure like Spiderwoman. Using your current head, you're clocking in at around 5 to 6 heads high for a length.
^This track has been playing in my head for quite a while now but I wasn't able to quite place it; then I remembered it was here that I heard it. For anyone who is wondering, it is The great divide(Seven Lions remix) by Velvetine. XD
Sculpt from a couple of days ago. Started out as just a head and someone dared me to do the body as well... Looks like I should do that more often. Ugh. I heard it helps to actually use reference.
[ QUOTE ] cinematic????!!!!! wtf!!! that was real time man!! thats what next gen gaming looks like man.. this has to be a fake. [/ QUOTE ] *head explodes* yes this has to be fake i heared form sony that it was all realtime D:
+ really sound advice guys, thank you I am happy with my current gig, although I think I would be even happier in a game studio or at least a studio larger then the one I am currently in. Love the people, fantastic place to work but I can't help but feel that I'm missing an opportunity to grow and learn more from others in…
Hmm, maybe i've skipped information. I meant that every tutorial i've watched the mesh is never in tris, like, in the video you can see the topology the entire time and ppl don't tend to triangulate it, then they export it back (mesh still in quads) and the shading looks fantastic. That's why i'm hitting my head against…
I think slipsius nailed a lot of it, he's a good animator you would do well to listen to his advice. I'll add some thoughts you can take it or leave it =) With a Demo Reel you have 15 seconds to sell the next 15 seconds. In a demo reel you have an incredibly short time to make your case. Having the first 10 sec with static…