HI I'm Hetor Santamaria, a 3D artist and project manager for a small game development team. We will participate to a two month game jam with "mythology" as a theme. We would like to explore Slavic mythology.We are going for a first person game where you play as an exorcist, hunting evil mythological creature that haunt…
@Neox Thank you very much for your reply. I don’t have any knowledge of 3D modeling, and since I’m the one who commissioned the work, I have the modeling files. What I’m wondering is simply whether there are any issues with the current sculpt when it comes to creating a cartoon-rendering style model like the images above.…
Hello lovely people of poly count, I am new to the world of 3d of modelling and in need of advice. I am using Maya to create items/objects. My question is in regards to combining objects togther. I am following youtube tutorials and have noticed that in some tutorials, the "tutor" doesn't join the vertices of the 2 objects…
We’re currently in development of a action-adventure survival horror VR game. Inspired by the likes of The Last of Us from an art style perspective, and as dense in open world as watch dogs 2. From a technical/programming side we have it all figured out. What we require are the assets to make it come to life. The goal is…
Another endorsement for the writing things down. I create lists of things that have to be done in the day, that would be nice if they get done but the world won't end if they don't, then cross one by one. I do the same with projects: It's just series of small tasks I work through. My writing setup it far from fancy, a pen…
I think looking at other peoples art and analyzing it is a great way to improve yourself technically. However, if you only draw inspiration for art from art, I think you will be stunted, or at least not as inspired as you could be. For inspiration, I believe quiet time in nature delivers everything you need. It's not so…
I dont have any experience with blender specifically but generally speaking you should be creating simplified shapes for your highpoly to project upon. This might be a good starting point: https://www.youtube.com/results?search_query=hard+surface+retopology https://www.youtube.com/watch?v=8mu_WHV7eO8 When i'm approaching…
I would go with Unity. I did, I have used UDK quite a bit and understand the pipeline and shaders and a little bit of Kismet but diving in deeper and creating an actual game besides a FPS with UDK seemed like a monumental task for someone like me with very limited programming knowledge. I recently started developing…
No sliders for the body? Not sure if you've ever used zbrush but upon discovering the layer's feature I thought of what kind of character editor you could make with it. What you would do is create a very slim sculpture of a male/female, then you create a new layer and you keep sculpting on the same model and make him/her…
Ah damn, sorry man I just read your message! I absolutely feel the pain about accidentally deleted Subtools! Afaik there is no way to really circumvent that though, at least not when you delete a critical Subtool from within the Tool palette. It's thinkable to prevent FJTools from deleting a marked Subtool though.. If you…