Played metal gear solid 2 on PC, loved it (normal setting). Played metal gear solid 2 on PC, loved it (hard setting)... ..until... At almost the very end of the game, you get grabbed by the throat and have to keep tapping a button to hold your breath while you're being choked. I managed this ok on normal setting. On hard I…
Hello! Some time ago I finished a project and thought I’d make a breakdown of the whole process from start to finish. This is not a detailed tutorial for every step but rather an overview over the process that I hope will help people (especially beginner 3D artists) get a better understanding of how the pipeline works.…
To the artists who have achieved this. I've been learning Blender on my own for almost two years through paid and free tutorials. This past year, I've landed my first two paid 3D jobs: one related to architecture and the other to music—a 3D object with a real-world shot in a music video. I feel like I'm halfway there,…
Good thread. This is actually something I'm fighting with right now. I have done a character which I think is my personal best. On one hand I really want to keep pushing it to really be my best and present well. On the other hand I am just wasting a lot of time tweaking renders and being indecisive, and I want to move on.…
Before the thread gets too far and people are critiquing works by past students I think it needs to be clear what the thread is about. The person is asking for ideas and showing these as reference. Personally I would throw these out and not even shoot for this quality level, its horrible. If these are A+ examples then the…
Hey, guys! I unfortunately find a lot of things to divert me from this challenge lately... So therefore I feel dead-slow of course. But I think I have to put up a wip-update, since u guys already show a lot. @ Higuy Heres what I did with my pillar: left side is what probably will end up as mesh in the engine... right side…
Being an American, I'll take that with a grain of salt, because mostly I agree. Our society here is largely about work, work, and yet again more work. 40hr weeks are almost a thing of the past even though it was determined some time ago(years) that sustained work over that is no more efficient then just doing 40hr weeks.…
Luxury: haha! flattering angle, then. i certainly do not share the man's heroic jawline maulor: but what if my head is just a dummy head, and there's a bright green spherical robot that controls me from within the hollow of my chest? ebagg: yeah, i'd like to move beyond such a rote rendition. Scoob: props man, thanks for…
Why hijack a perfectly valid thread with some internet drama bullshit? From my subjective view, if you want to secure good talent then you need to lay down the best foundation possible. You need to make people feel safe about joining you. That means your work-in-progress needs to be a finished game that just needs art…
Looking really good. It might be a perspective issue but his head looks quite thin in comparison, and the skull shape looks a bit off, and the brow I think needs some work. He needs some more forms coming from his actually skull shape underneath, best way to describe it is by looking at some of the last of us stuff and how…