You can look at using the Crease tool in Maya, which is the software application it looks like you are using. Select your hard edges and use the Crease tool to harden them. If you use the Go-Z plug-in, which you can configure in Zbrush, to move your mesh from Maya to Zbrush and subdivide it it will retain those hard edges.…
It really is about the lighting in CryEngine 2, we used it last year and we found that even freshly imported models with no texture just looked so good in the editor lol. The editor was really buggy when I was using it, and there loads of workarounds to do things pre-SDK and even after. Lol I can't believe they haven't…
What? Distinctions is a team based online shooter with competitive edge that builds on the brilliant heritage of Quake & Unreal. Various guns of mass destruction are back in fast-paced environment that rewards teamplay and throws many unique mechanics to the mix. Game includes trickjumping and adds all the candy any modern…
Great job, I really enjoyed seeing the process you've followed to create your project. Very engaging! I'd like to ask you the following question: I'm not quite clear whether you've taken a modular approach for the buildings in the scene (wall modules to form the houses) or if you've created the houses with a more unique…
Hi Bartalon, thx for the great tool! One question: this duplication feature seem to face the same issue as "Cmd + D" duplicate in Hypershade: it doesn't create the shading group automatically, so the duplicated material can't be assigned: select -r Table_BarCounter_Low1|Counter_Low ; sets -e -forceElement…
if someone has 3-4 solid environments in their portfolio demonstrating they know how to create environment art from the A to Z workflow, then having a couple 100% megascans enviros wouldn't really bother me. You can build out an environment very quickly with them and what is going to seperate a good megascans environment…
Yeah I have used it before... It never stuck. It is nice for large scenes... LoTekK - I tried the and where like you suggested but it created some other problems... The MaterialTest variable stays undefined because it is in the THEN statement. I can declare it ahead of everything and give it any value and the script…
Thanks for your interest, guys! I hadn't thought in anything special yet... But here go some ideas: 1. Create a main character for a children's book like game. This could be a great oportunity to explore different drawing/painting styles than we are usualy stuck. 2. Create an stylized soldier. Stylization here could be…
**** Before you read **** -This thread is a continuation of the ideas discussed in http://www.polycount.com/forum/showthread.php?t=98170 . I created a new thread as this is an actual project, and the last one was a discussion of ideas and possibilities ***************************************** **** Summary **** Hey Folks…