What? Distinctions is a team based online shooter with competitive edge that builds on the brilliant heritage of Quake & Unreal. Various guns of mass destruction are back in fast-paced environment that rewards teamplay and throws many unique mechanics to the mix. Game includes trickjumping and adds all the candy any modern player could want (character customization, classes, choice of abilities or achievements). If you prefer action over camping and miss a good non-realistic shooter this might be the one for you.
Why? We've been missing those fun weapons without iron sights, great movement and tight pacing you could see in games from around the millennium. Simply remaking those mechanics with stunning visuals wouldn't satisfy us though.
Who? We have a lead programmer (masters degree in software engineering), two brilliant concept artists (one of them is lead artist in a design company), talented mappers (honorable mentions for best graphics & best DM/CTF level in MSUC phase 3), great modelers, environment artist, sick sound engineer and a great game designer.
Infrastructure? Forum for media updates and discussions, Skype chats for emergency issues, Wiki for development setup, Subversion for keeping unified build, Bugzilla for bug tracking and finally a design document for keeping the vision.
Want to know more? Please have a look at our
Indiedb profileJob OpeningsApplications without examples of previous work aren't going to be considered.- Animator - Ability to create believable animations is essential.
- Effects artist - Should possess ability to produce stunning visuals for character abilities, weapons and environments.
- Concept Artist - Creative approach and ability to fit the current style is essential. Concept artists will be making mainly environment concepts.
- Environment Artist - Should possess ability to create modular sets, hand painted or highly stylized textures and stunning scenes.
Feel free to drop us a line at
shaftling@distinctions-game.com.