Hello everyone i'm posting pretty late as i'm sure everyones been posting since this challenge started but i didn't even know it was a thing. So with that being said i decided to do the prop challenge this post is gonna have a sketch fab with the 3 hammers in it. I felt it would be alot easier to get feedback as a pose to…
Hello Polycounters. This is a scene I'm working on that I'm calling "The Lab" and it's still very much a WIP. I wanted to get some feedback on the scene at its current stage. I'm struggling with the lighting at the moment. All comments and critiques on anything are welcome. Thanks in advanced.
@ fab-camp - wanted to go from high poly to low poly - this being a high poly mesh @kartoonhead - I know what you mean, and I agree. Just wanted to see can I do it in two weeks time, but I can always get back to initial stage. I did however make few more things. About sculpting, I have Mudbox, but never really used it at a…
Well that was fun.. I just spent like an hour typing and posting WIP's and asking questions.. and then my post disappeared while I was editing it.. "sigh"... so here is try #2! :-) Some of my main References thus far: ^ some of my References Here are some Wip's thus far of the sculpt: 1st Pass: 2nd Pass: Then a few before…
@bjporter thanks a lot! The space-backdrop is an image from wikipedia shifted to blue (https://en.wikipedia.org/wiki/Milky_Way#/media/File:Milky_Way_IR_Spitzer.jpg) @Tzur_H have seen the seam before uploading, thought its still a w.i.p. , but thx for noticing! As i said, im playing with the colors and stuff, i'm on your…
Yay deadspace fan art!!! Always warms my heart to see fan art off the game I worked on. SO, heres just some insights into how we created the art for deadspace, and you can take / leave what you want. We had a few basic philosophies... Build for the lowest common denominator, and reuse as much as possible to keep budgets…
Thanks so far for helping a bit with a reality check, whilst looking for a job . I am (of course) very sure I'm not the only one with such experiences. Also, I do know all Indie people aren't bad - far from it. That goes without saying. My point - to myself, is that there are Indie people, and people who really aren't. To…
So I've been using Alchemy more and I'm really loving it. I find myself using the Auto Record feature a lot; it's great to just be able to start up Alchemy and instantly begin sketching away without worrying about saving files, and then having a nice fat .pdf waiting for you to go through later. Very, very nice. One thing…
In the case where you're projecting a decal onto a texture in anything other than UV space the texels in a decal are never going to line up with texels on the target texture. As far as I know, every stroke etc in painter is projected and as such this isn't possible I would expect it to be possible to generate an sbsar…
Hi there, I am new here on Polycount! This is my WIP of The Pigeon Post. I am a big fan of the Animal Crossing series and wanted to make my own building inspired by this world. The Pigeon Post is a postal service run by Pigeons for Pigeons. The idea was inspired by the use of Homing Pigeons to carry messages aka by Pigeon…