Hi, I have problem with my ID Color Map, I set 12 diferent colors in map and some edges are hard pixelated and some has nice bleeding, some mask in DDO works fine but some take color from bleeding edges from other Color ID material, how can I fix this. I think for ID Map will be nice has some tolerance funcion for color as…
So, I'm kind of new to animation.. but one thing I know is that no one walks like this (or at least I don't think I do): I've been playing around but I cant get it to make a nice arcing motion... unless I go and keyframe every frame and I was hoping to not have to do that. Technically this isn't a problem since my school…
Hello ! This is something I created in my spare time which is unfortunately not a lot. Koth of the Hammer is one of the characters in "Magic the Gathering" card game and the original 2D concept was created by the great Jason Chan. I used Zbrush for everything besides retopology which was done in Topogun and rendering which…
Curious if anyone has a technique for adding a thick "lip" at the bottom of overlapping tiles on the normal? Good for Spanish barrel tile, shingles and shakes, etc I can get a good overlap look with the max blend tile generator method but I can't get a good lip to show the depth of the tile without cheesing it. Currently…
A gnome is a diminutive spirit in rennasiance magic and alchemy Its characteristics have been reinterpreted to suit the needs of various story tellers, but it is typically said to be a small humanoid that lives underground. I have been working on this game model on and off for about a month. I spent the last few days…
Hey guys! This is my first post on Polycount and I'm a little bit scared hehehe. I'm currently working on a project called Asterion and I want to show you some of the concepts I've been doing lately for our game. They are not finished, but I want to make this topic sort of a blog of my progress and of course to get your…
We are currently working on a mobile game, requiring UV's and hand painted textures for our baby animal models. The work consist of baby models for a: Bear Pig Cat Deer Fox Moose Rabbit Raccoon Tiger Wolf We will need 3 texture variants for each animal type. Common, rare and magical. Project budget: $1200 - $1500 USD We…
I have been creating a game for mobile that focuses on battling and breeding dragons. It is real-time and 3D. I'm aiming for a low poly, hand-painted/stylized look. I got sick of downloading pet games and finding that the pets don't really do anything. Mine currently travel on land, air and sea. The have access to various…
Here's my take on Elesh Norn, a character from Magic The Gathering (New Phyrexia). Based on the illustration of Igor Kieryluk (http://www.igorkieryluk.com/gallery/illustration/10544375) https://www.artstation.com/artwork/PqPB1 for better res I can still see mistakes and problems, like some design choices on the armor, the…
I am not a league player, but I've always adored Miss Fortune. I wanted to give her a witch attire since I feel she could be an amazing witch. This is the initial sketch. Shes flying on a broom and will be surrounded by some type of creatures. A very quick value test Started doing a bit of rendering I moved from grey tones…