I am not good enough yet with rigging, modeling, and animating, unfortunately. My sort of area of expertise or whatever would be more on the programming and design side of things. I'm trying to get the hang of rigging and animating, but it's really hard to follow tutorials because I keep hitting brick walls. There's this…
Go look in the coding and scripting bit ( https://polycount.com/categories/coding-scripting-shader-writing ) for an idea of the sort of things TAs deal with - I'm going to assume you're fairly new and I think you're lacking a little context. It's difficult to give a practical example because what you're asking for an…
I'm two days behind, but that doesn't really matter. I'm sure we've all seen a few good industry related April Fools Day pranks in the last few days, and I wanted to see what everyone else stumbled upon. For example: 1) John Lasseter updated his Facebook page stating "John Lasseter will be leaving Pixar to be the Creative…
http://www.lcdf.org/gifsicle/ Pretty cool cmd line tool. Had problems with creating gifs with wildcard. Had to save file list into txt and then create gif from it. It needs some messing around but it's powerful and lightweight.
Thanks! Yeah I ditched the particles for the UE4 shot. Took under an hour to get to that stage in ZBrush. (Its my main tool.)The wall is broken into four segments, two same at front, two same at back.
I’ve completed the benchmark asset for my Final project, "Khanjar", the dagger that will act as the quality bar throughout the project. This includes final textures and renders in Unreal Engine 5, with some Blender and Marmoset shots as well. The goal with this piece was to establish the visual language, material…
@Boosted24v There's a lot of factors at play here but the majority of the issues with the model are related to inaccurate or incomplete shape geometry and noncontinuous / non-coplanar topology. When it comes to the actual modeling process the issue is more of what's being hidden by the n-gons rather than the n-gons…
Hi Polycount! We're hiring a Lead Terrain Environment Designer at the military sim company I work at near the beach in Florida. Please click the link here to apply (and please don't message me with your application - it will do you no good as I am not HR):…
Been away from this project for a while due to some overtime at work, but was able to slowly get a few things in. Here's the gist of the update: Basically added textures to the architecture, and made a few props for decoration on the walls. Most of it is quick and dirty just to get the main shapes and colours in (most of…
It's a pretty cool tool for making low poly models, that saves time on manual work. However, I was wondering, is there a way to set target poly count lower than 500? Sometimes it's way too much for some props I'm making. Maybe somewhere in the options or configs?