Hi-poly is finally done! took awhile but I learned a lot over the course of making it. I had to do a lot of iterations for the grip and foregrip that would feel correct to me but I felt like I was spending too much time on it after about the 5th time so I decided on these versions. There are a lot of flat empty spaces and…
This sounds like such common sense to me, and I'm surprised Not EVERY american does this: GO TO A CANADIAN SCHOOL for a fraction of the cost (Even with International Rates). There's quite a few Canadian colleges that are highly reputable, and many of the teachers are working professionals in the field, and are working in…
I think you'd be better off if you removed some of your old work. That domokun model for instance, Im pretty sure that you can remake that with the skills you have learned in the past year. You could probably remake it in an hour with 1/6th of the polies and a much smaller texture that doesnt waste 90% of its space. That…
Ok, here's the deal. I need hosting for the head model resource (and only the head model resource). Right now the site sits at 20mb so I'll need at least that (Every fullsize image is approx 350kb with every thumbnail approx 2kb) with ASP. I know its kind of cheeky but where its at now I CANNOT update. I have written the…
Not meant for game art use, but it's interesting tech that could be adapted for such. I wish for a cloth sim that recognizes overlapping geo so for example hard armor on cloth with folds and creases that reflect that. $99 for non commercial, otherwise $699. http://www.marvelousdesigner.com/Marvelous/Default.aspx…
Hi guys, same topic somehow I guess. I set up a scene with a sky environment and wanted to add some highlights to the model with omni lights. 6 lights overall should be enough (sky + 3 lights) and I dont need shadows from the omni lights. Unfortunately the omni lights dont show up in the export, without the sky its…
I treated myself to a vacation in Cuba from dec 24th to jan 1st, should be rad, im going to an all inclusive with my best bud. When were are not drunk as fuck on a beach, ill be snapping some photo ref of havana and exploring the city. seeing as I hate christmas and I am not going to be around, I am telling my family "Im…
The face and hands are excellent, as is most of the armor. Id love to see a closeup from the hands and the armor on the arms. 3 little nitpicks, first: your folds look like deep cuts. Mostly folds aren't deep but just more "layered", if you know what i mean. Second, the anatomy of where the torso and shoulder meet looks a…
I understand what you mean and i have tried it. You can use scale with local transform on every second face on the strip and then on the other half. But it will always change some vertices you dont want since they are shared, hey. So I think what you want would be possible to programm or script i guess with a heuristic…
The problem with your function as it is, is that your variable is just a string and not really a variable.Your output will just be a string like this: objName = "mybone_node.node" instead of objName = mybone_node.node Which makes a huge difference.It should work if you execute the 5th line like this: execute ("local…