Hi guys, really liking the viewer. Got some weird results with a few models on Artstation though. When I looked at Satoshi's Batman and Yosuke's dragon I got a white sphere and only wireframe visible respectively. I've attached an image.
Some wireframe images I have done for different parts of the station :) Most of the detail was done using baked down normal maps from high poly models and taken into substance painter to place manually. I rather enjoyed doing it this way.
Looks to me like her eyelids are riding too high on her eyeballs. Try laying that photo of her behind your model wireframe. Her real nose is much rounder and cuter than your model's, also. More reference! /jzero
There was a guy who posted a character here a while back that was a pirate with a wheel for a peg-leg. To texture it he had printed out the unwrapped wireframe on paper, drawn and painted on top of it, then scanned it back in. It gave a really unique, painterly look to the finished character.
Hey guys, I'm trying to render a wireframe using mental ray and I'm experiencing this problem: I also tried to render using scanline (duplicated object) and the same thing happens. For some reason this does not happen when the model is triangulated. Any ideas?
Hey! Wanted to share with you this Prop I did. I'm actually pretty happy with how it turned out! https://www.artstation.com/artwork/8evm4n Head over to the Artstation link I posted for more images including wireframe! Thanks everyone!
Hey Ho, It took me forever, but I'm finally done. Here is the Tantive IV I've modelled in 3D. I tried to keep it as close as possible to the original model. For more renders, check out my Artstation: https://www.artstation.com/artwork/GXA12N Wireframe: https://www.artstation.com/artwork/4bD1y2
Hi polyguys, I want ask, if you have some tips to create Renderman Material for model presentation. Need one classic light/dark shiny material and same mat for presentation wireframe on white background.. Can you atleast direct me on right path ? Thank you.
Hello Polycaunt m8s. I am modeling this wall and some strange X shadows are appearing. Brite and dark ones. I imagine its triangulation problem. How can i fix it? I ve attached image with wireframe as well. If someone can help that would be great :) Thanks in advance.
Some of the textures created in Substance Designer Some of the textures created in Substance Designer Detail Lighting shot of the scene (no diffuse) Wireframe view You can see the Arstation link to help a bit ^^: https://www.artstation.com/artwork/ry4qa I hope you like it, all critics and feedback are welcome!