First post here, hope I'm doing it right. I'm working on this character, which was mainly for learning about retopologizing. At this stage, I just want to clean up some of the low res geo a bit around the legs and feet, then go paint him up which I probably should have done at the initial high rez sculpting stage. Anyway,…
I haven't pimped anything off in a while in fact I haven't had much time to do much of anything computer related... /me wags fist at job! The "plan" is to get this model to a stage where I can bring it into Z-Brush and start the learning process, MAYBE find a way to squeeze out a normal map? 2829 tri's right now trying to…
Your question should be posted here: https://polycount.com/categories/technical-talk and there is no image in your post above. There is no profile on your lowpoly. Just like you have followed the shape at the base you have to follow the shape of the handle. For baking your lowpoly has to follow the form of the hipoly as…
In order to improve my concept skills and in order to get some ideas going I propose meself with a challenge. Sketch a concept for every hero of the requirements page starting with A as in Alchemist and ending with Z like Witchdoctor. Set time to complete: dont know yet, but i wanna go fast on this as I try to get as much…
DL this: http://www.techpowerup.com/downloads/2039l/GPU-Z.0.5.5.exe And it should tell you what card you have. nVidia 400+ or ATi 5000+ cards should allow you to access Tesselation. A small tutorial so you get the idea on how it works: [ame=" https://www.youtube.com/watch?v=yM78rAu1HTU"]UDK Tutorial DX11 Tessellation…
really cool detailing Concept wise I wonder, if you can project a keyboard on nothing but air, why not project a screen? in case you are wondering current cutting edge technology of projected keyboard still requires a surface so that the light beam collide with something and the Z axis of where the user fingers tapped can…
Here's a rock a did a while back, I hope that it helps as a visual aid. Its all in Zbrush, but for more complex rock formations I use a combo of Z and 3D coat. You would like to have clear cut and defined areas for your rocks, and try to balance noise and calm as you compose them. As for your reference, if can be broken…
@PyrZen: I have had that problem a couple times. Have you tried using local symmetry instead? @Abidus: Try using z-remesher to a lower polygon count; it looks lumpy and a hard to sculpt on right now. @atomicguppy: I think the borders defining the lips are way too sharp and the nose too straight in the side profile. Started…
your normal map compression settings TC_normal map, or TC_NormalmapUncompressed? did you flip the green channel in xnormal (sorry, I'm not experienced enough to be able to tell my looking...) your 'swizzle co-ords' x+, y-, z+ thats all I got - hope it helps :) on a side note - xnormal supports both quads and tris. so you…
I'd like to see more of the scene please, I cant really get a sense of where everything is. If you hold down the right click on your mouse and the Z key you can stretch out the perspective to show off more of the scene. I think it is pretty nice, I do like it. I'd also like to see is deeper crevasses in the masonry to give…