Hey guys! I'm making a new portfolio piece and I was wondering if I could get some critique on my latest sculpt. This is my first attempt at making an asset suitable for AAA games. The sculpt is based off the Japanese street fashion icon Hirari Ikeda. I chose her because I could never get bored of her face. I've been very…
Just wondering what the common practice is for uv mapping irregular meshes such as terrain for use with tiling textures. Just looking at this image here from John Germanns portfolio is a shot from one of Uncharted 2 levels: Can't get my head around how you'd split the mesh up uniformly to take advantage of tiling textures.…
I was wondering on the best way to UV map models for use with normal maps. The way i've been doing it is to try to keep distortion to the minimun, which makes painting the textures harder, especially when trying to get rid off seams. It also is very wasteful for texture space. I think i've read somewhere here that someone…
So I'm having this strange...issue (if you could call it that) with some of my UVW islands that I'm currently unwrapping in which the islands are squishing unless I quick planar map them. The only work around I have at the moment is to quick planar as much as I can and either straighten selection or use the peel mode to…
I didn't got negative response in posting game design related stuff here. So have fun with this small UI related thingie :) Game Design Trick #2 Sacred 2 - Floating Point Numbers
Hands down... [ame] http://www.youtube.com/watch?v=0b8slYsqT-E&feature=related[/ame] Dream Theater comes in a close second, however... [ame]http://www.youtube.com/watch?v=ieRFnlcsZ0g&feature=related[/ame]
Hi guys, This is the announcement trailer of our project, I am working on.The idea on the project is to be able to explore the many worlds, relax, learn and play that feels real with stunning graphics.Enjoy the trailer. https://www.youtube.com/watch?v=CqcUbYIwgcQ Thanks for watching! Additional info about process: In the…
How are you unwrapping hands? I'm now unwrapping hands now for many many years but still I'm every time unsure how to handle them. Most of the time I cut around the thumb and alongside the side of the fingers until i reach the little finger. Then relax and fin. (I'm just posting here images I found on the internetzz bc I…
Hey guys! I had a little search on the forums and couldn't find this really being talked about, but wouldnt a Polycount podcast be AWESOME?! A few possible topics: 1.Quick run down talking about the Friday Recap 2.Interviews with the sexy artists from the forums! 3.Tips and Technical advice for some common issues that…
With my discovery of Body Paint I have gotten into low poly character building. In the past I have seen the T (Jesus pose), the relaxed T (more like a droopy Y or hovering Magneato); and then this other thing that I have no idea what it is called. I am told the other way (does this pose have a name?) is the BEST to use. So…