Hey guys!
I had a little search on the forums and couldn't find this really being talked about, but wouldnt a Polycount podcast be AWESOME?!
A few possible topics:
1.Quick run down talking about the Friday Recap
2.Interviews with the sexy artists from the forums!
3.Tips and Technical advice for some common issues that appear on the forums?
4.Portfolio advice!
5.Talk about the art in a different game each week, ranging from old and new games!
6.Discuss why Max is better than Maya! PSHHHHHHHHHHHHHHHHHHH (jk)
I know Crunch cast exists! and its great! Chris does an awesome job! but I think it strays away from the topic on discussion with a lot of fun banter and like I said that is great! but I think a Polycount podcast with a slightly more structured list of topics would be awesome! as well as all the relaxed talk ofc!
Sorry if this has already been brought up in the past but I WANT MOAR POLYCOUNT FOR THE EYES AND EARS!
Replies
tl;dr YES TALK ABOUT ALL THE ARTS
Edit: Posted a bit too fast, you mentioned it already in your post.
This could either have some of the people present in the recap talking about their pieces (more useful for technical/3d work perhaps) Or just respected people offering criticism? Or a general "this works because of x, y and or z".
I see little value in having a wishywashy production, gotta get that data and knowledge direct yo... but its how to go about that without being overly pretentious with what may be unwanted or condescending advice?
Also, the host could possibly be using xsplit for some kind of livestream thing and talk about things that way, it'd be a nice quick way to make sure people are on the same page. I'm torn on the idea of portfolio advice as i feel like a lot of the time with that sort of thing its very easy to say "do it like this". The same old tried and tested shit, if your art isnt like the art in this kinda game... then no youre not at the level.
But something lighter for a specific thread would be nice for people that arent professional and browse this place.
Reviewing gameart would definitely be something that would be nice to have as i generally hate the tastes of people around here so you fuckers could do with some enlightening on styles.
Trying to coordinate with people in different timezones is not easy.
PLUS ONE
This is an awesome idea. Stuff that pops up in the recap often has no breakdowns or anything and it would be great to have a little background info to whats being shown
Discussing games and their art would work in the same way, it'd be interesting but amplified all the more so by being visual, i think theres room for that sort of thing though and im all for freedom of education as opposed to shit like TAD, but its all about who can put in the time and when and the building a show around that.
Probably 1 fixed host and 2 weekly guests depending on who was in the previous recap and work a week in areers? If its in areers people can post up questions and then shit can be picked from that. Discuss their favorite games/inspirations and then hone in on a distinct game and pontificate on why its good? - Problem with whats good in game/art direction is that theyre mostly common trends so that could possibly wear thin.
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It's a public forum and you can have that bite you in the ass if you are negative about anything.
It's something we've discussed before and would rather not go down in Crunchcasts.
The worst thing you could do is post a thread about it. Just do it, and allow it to organically improve.
skanker gives the best advice, though. Most listeners are audio only so you face a lot of challenges discussing art. "Oh did you guys see this? well you should" Nice podcast, boys.
I just can't wait to get back to doing another CrunchCast. All our guys have been so swamped, bad timing, etc. Hell, I gotta fly to a wedding this weekend.
But thats obvious right? I play games which are bad and im able to view them as such and still enjoy them, it shouldnt be that hard to detach yourself a little and assess them a least a little bit unbiasedly.
Also, Starcraft2 has "State of the game" which started out as an audio podcast and has slowly moved to being appreciated in its video format with upto ~5-10k people viewing it live, granted theres a significant difference in community size however with state of the game there are very minimal benefits to viewing it in video format... yet people do.
So with an art based "podcast" if the content was at a level where people were willing to watch something or dedicate a second monitor to it then i see no reason why a video format wont work... i mean, gnomon/eat3d seem to succeed and likewise, people here probably take their time to read gamedesign related blogs, so why not a video which is focused with no fluff?
But yes, i do agree with the "JUST DO IT" policy rather than fishing for feedback on something that doesnt exist.