I'm really tired of making this one beacuse I have absolutely no motivation to make this because it seriously serves zero purpose, I'd do comissions for free just to have some motivation on my back pocket but I can't seem to find anyone. Also don't dunk me for having bad topo, this is the FIRST time I've done subd I know…
The auto setup only seems to work with .fbx but it's so much faster and easier to export seperate .obj files from zbrush. Is there a way around this? I can't convert them to .fbx outside of zbrush, maya will choke on the polycounts of my high poly bake sources. Cheers!
Hello everyone, I would like to better understand texel density and how to maintain it in a scene. What blocks me is that I understand how it works, with the various mathematical formulas, even how many times to tile a texture, but then I can’t find a practical reference when I try to maintain texel density for an entire…
Hey Polycounters, I wanted to share with you my latest Personal Project that i made in Reallusion 3D Character Contest 2024. The concept made by Yan Liang In my Artstation you will find some videos and breakdowns of my process https://www.artstation.com/renanfabricio Concept by : Yan Liang Concept by : Yan Liang
Hey everyone, I’ve just uploaded a new project on Artstation where I’ve been focusing on lighting in Unreal Engine 5. I’m really trying to explore how lighting can shape the mood and atmosphere of a scene, and I’d love to get some feedback from the community here. Any thoughts or suggestions for improvement would be super…
I've been doing likeness sculpts on and off since 2019 Recently committing to getting better and wanting to get more work on my portfolio https://www.artstation.com/badgersftw for my second ever character sculpt (Ronda expendables) I'm actually fond of how this turned out for my skill level for Sindel - um she's pretty off…
Just wanted to write down my thoughts and what I’ve learn so far I don’t really feel like there’s many good tutorials on how to capture a likeness probably cause the main talent it requires is observation. At this stage I’m really trying to come up with a step by step process that doesn’t have me aimlessly sculpting, I…
This contemporary chair design combines a sleek, glossy wood seat with natural grain and a matte black wrought iron structure. The curved metal filaments create a refined silhouette, while the central wood piece serves as both seat and backrest. Perfect for outdoor spaces like gardens and terraces, this chair also fits…
Hi all! A few days ago I started working on a new project to add to my portfolio as it is currently lacking and thought that starting this thread to keep track of my progress would be a great idea. This character was heavily inspired by the Baldur's Gate, and more specifically the Bhaal cult. The objective is to rely…