I dont think it's 3dsmax to blame, but precision issues in the arithmetic operations. If opacity at the edges is important, make sure you give the texture a border of full transparency with a few pixels (2-4).
I totally agree. Vigorous rig testing before animating helps a lot, but it would be infinitely more awesome if 3dsmax handled such things in a not so linear way. Looking at you skin modifier...
I'm sorry but I can't. Don't have 3dsmax here and I'm gona get a new laptop next month on which I'll install it and start working in it. Aaah, I can't wait.
go above a 6800, you'll thank yourself for spending the extra money. I have a 6800 and it's getting to that stage where it's naggingly slow. But nvidia has always been a great companion to 3dsmax.
Awesome Per. except do polycounters really have ex-girlfriends? That would infer they had girlfriends to begin with, which is hard when you spend every waking moment in front of 3dsMax
Would it be possible or usefull to make some sticky for tutorials? like a subforum per 3d tool with all tutorials ? like all tuts for 3dsmax , alltuts for photoshop etc? great tut anyway :)
Vig, you got straight to the heart of the matter heh heh crazy shit indeed. I must must be the foremost expert on 3dsmax patch modelling in the uk by now(probably the only one)
Using Vray and 3dsmax. I need to know which map I have to plug into what slot of the Vray Shader. Let's get started with the Refelction parameters. - Diffuse - Reflect - HGlossiness - RGlossiness Thank you so much !
hi, this is my first post, most of the images are created in 3dsmax and photoshop for doom3/quake4. Cool site BTW im seeing some great artwork here. http://www.esnips.com/doc/3d8c5d1c-0061-4242-b9ba-e6124b3ae596
Hello guys! This is my latest project in whic i tried to visualize a banana nightmare :P Hope you like it and let me know what you think. Programs Used: 3dsmax, Vray, Photoshop Cheers, Kostas Kaskanis