Great tutorial and smart workflow, I absolutely love stuff like this. I noticed in Maya after you imported the lvl 4 subdivision you were working around 350K tris in Maya. You should be able to export any level subdivision as long as the silhouette is close to your high poly right? Just for any lower end computers out…
Just so you know, the brush icon just toggles Polypaint on and off (the same as if you would click Tool: Polypaint: Colorize). Its just a quicker way of toggling the option instead of having to jump back and forth for every subtool (you can also shift-click to toggle them all at once). When polypaint is off, the model will…
if your scan mesh has UVs and textures in zbrush, convert textures to polypaint (you may need to subdivide it a bit to maintain resolution depending on your scanresolution vs raw texture resolution) then UV your new retopo mesh, either in zbrush or in external 3d app, then when you project in zbrush, select yes when it…
Thanks for putting up that example, Brian! She won't wear a dress again, but I think of her wearing some underwear maybe. Or she stays naked..I still need to decide. I agree with using both, Polypaint and Photoshop. When I textured her for the schoolproject, I also used both ways. Starting with the polypainting and then…
Are you saving as a Ztool or Zproject? If it's a Ztool then it will not save changes to the scene etc so reopening should fix it if it were an added light or changed material or some such. The other possibility is you've moved the colour slider on the left hand side. Move it back to the correct colour. Also if you go…
hey miamigator nice pig! I am not sure if it is possible to get the polypaint data out of zbrush that way but there are other ways. Personally I like to do the following; - you can take your newly retopo'd/ UV'd mesh and bring it into zbrush> append the old sculpt w polypaint. Then subdivide your UV'd mesh to the desired…
Hey guys! I created a character entirely in Zbrush. It has no UV's, needs retopology and I completely polypainted it. I was originally just doing it for fun however I decided I wanted to try to convert it into an asset that would work in a game engine to learn and explore that process. What would you guys say is the best…
Man, that's great! I do have another request, though I'm not sure how feasible this one is. It would be awesome to have a toggle to turn on and off polypaint on subtools. I've gotten attached to using the radial menu with my UI off, but for some reason Zbrush likes to turn on polypaint when I undo (kind of like the old…
This is a sculpt I made of Reyna from the video game Valorant, made in Zbrush. This was my second time using Zbrush, so it was a little challenging, but I had a lot of fun overall, especially with the polypaint process!