yeah, and lurk your ass of in forums like polycount. I'm not even a real artist and I've been able to give you similar suggestions on deviantart, all thanks to lurking on polycount reading these people give good advice to others. 4 years of formal training + lurking on polycount (& game-artisan, conceptart.org, cgsociety,…
I saw today that Polycount had a Patreon page for funding the site's servers, and help Andrew towards improving the site even further. I immediatley created an account and made a pledge, as I believe Polycount is an important part of myself becoming a 3D artist and bringing so many others together. As a small piece of my…
A few ideas from the Info sticky... * The Unofficial Polycount Slack Group! is where to find a live chat room for Polycount members. Anything goes! We used to do this in the IRC #model_design. * Google+ Hangouts thread for members put up their screenshares, chat to each other, see what each other are working on in…
Welcome to Polycount, Luke. When I started into 3D (now I do animation so I haven't been keeping up with 3D tutorial hubs anymore) I spent hours of my childhood looking thru tutorials. It's as simple as that. Google, Google, Google. I heared CGtutsPlus has good tuts. =]
Hey all! I'm new to Polycount and 3D art in general so ANY feedback is welcome. I'm a 2D concept artist and illustrator trying to broaden my skillset and expand into 3D prop art. This is a small set of stylized assets I made using Maya, Zbrush, Substance Painter and Substance designer. Will update this thread with more as…
PORTFOLIO/CONTACTS https://sakamotochaton.artstation.com baptiste.escuder@gmail.com ABOUT ME Hello, good people of Polycount. I'm a 3D/2D artist based in France. I have experience with the following softwares : 3DS Max Adobe Substance 3D Painter Blender Photoshop I have the most experience modelling 3D vehicles, especially…
Hey guys! I released a course a month or two back teaching people that knew how to use "Maya" if they already knew how to use "3ds max". Well I got a lot of messages and people asking for the reverse of that "Learning 3ds Max after knowing Maya". If you're in a position where you need to learn 3ds max for a new job, just…
Hello polycount i need some help about making 3d platformers games :) i have few questions : 1- How can i start blocking the level in a 3d platformer , is it just by placing platforms , or i need to place everything that can be included inside the scene ? 2- Is ther better game engine for 3D platformers ? 3- Can someone…
Hello polycount i need some help about making 3d platformers games :) i have few questions : 1- How can i start blocking the level in a 3d platformer , is it just by placing platforms , or i need to place everything that can be included inside the scene ? 2- Is ther better game engine for 3D platformers ? 3- Can someone…
Eat 3D recently released the final entry in their popular Dozer series. Continuing where he left off in part 2 of the Dozer series, Polycounter Laurens Corijn goes over his process for texturing as well as setting up shaders with both UDK and his Xoliul Shader. Head over to the Eat 3D page to read more about it. We're…